Struct let_engine::Resources

source ·
pub struct Resources {
    pub vulkan: Vulkan,
    pub loader: Arc<Mutex<Loader>>,
    pub labelifier: Arc<Mutex<Labelifier>>,
}

Fields§

§vulkan: Vulkan§loader: Arc<Mutex<Loader>>§labelifier: Arc<Mutex<Labelifier>>

Implementations§

source§

impl Resources

source

pub fn new( vulkan: Vulkan, loader: Arc<Mutex<Loader>>, labelifier: Arc<Mutex<Labelifier>> ) -> Self

source

pub fn update(&self)

source

pub fn load_font(&self, font: &[u8]) -> Arc<GameFont>

source

pub fn load_texture_from_raw( &self, texture: Vec<u8>, format: Format, dimensions: (u32, u32), layers: u32, settings: TextureSettings ) -> Arc<Texture>

source

pub fn load_texture( &self, texture: &[u8], format: ImageFormat, layers: u32, settings: TextureSettings ) -> Result<Arc<Texture>, InvalidFormatError>

source

pub unsafe fn new_shader_from_raw( &self, vertex_bytes: &[u8], fragment_bytes: &[u8] ) -> Shaders

Safety

Any wrong shaders bytes can mess up the program in a way I didn’t text before.

source

pub fn new_descriptor_write<T: BufferContents>( &self, buf: T, set: u32 ) -> WriteDescriptorSet

source

pub fn new_material( &self, settings: MaterialSettings, descriptor_bindings: Vec<WriteDescriptorSet> ) -> Material

source

pub fn new_material_from_texture( &self, texture: &[u8], format: ImageFormat, layers: u32, settings: TextureSettings ) -> Result<Material, InvalidFormatError>

Simplification of making a texture and putting it into a material.

source

pub fn new_material_from_raw_texture( &self, texture: Vec<u8>, format: Format, dimensions: (u32, u32), layers: u32, settings: TextureSettings ) -> Material

Simplification of making a texture and putting it into a material.

source

pub fn default_textured_material(&self, texture: &Arc<Texture>) -> Material

source

pub fn get_window(&self) -> &Window

source

pub fn window_dimensions(&self) -> (u32, u32)

Trait Implementations§

source§

impl Clone for Resources

source§

fn clone(&self) -> Resources

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for Twhere U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

§

impl<T> Pointable for T

§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T> ToOwned for Twhere T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.