Struct let_engine::texture::TextureSettings
source · pub struct TextureSettings {
pub srgb: bool,
pub sampler: Sampler,
}
Expand description
The main texture settings.
Fields§
§srgb: bool
SRGB mode.
sampler: Sampler
Image sampler
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for TextureSettings
impl Send for TextureSettings
impl Sync for TextureSettings
impl Unpin for TextureSettings
impl UnwindSafe for TextureSettings
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for Pwhere
R: Read + ReadEndian<P>,
P: Default,
impl<R, P> ReadPrimitive<R> for Pwhere R: Read + ReadEndian<P>, P: Default,
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian()
.