pub enum DisplayAction<H: Handle> {
Show 18 variants
KillWindow(WindowHandle<H>),
AddedWindow(WindowHandle<H>, bool, bool),
MoveMouseOver(WindowHandle<H>, bool),
MoveMouseOverPoint((i32, i32)),
SetState(WindowHandle<H>, bool, WindowState),
SetWindowOrder(Vec<WindowHandle<H>>),
MoveToTop(WindowHandle<H>),
DestroyedWindow(WindowHandle<H>),
WindowTakeFocus {
window: Window<H>,
previous_window: Option<Window<H>>,
},
Unfocus(Option<WindowHandle<H>>, bool),
FocusWindowUnderCursor,
ReplayClick(WindowHandle<H>, Button),
ReadyToResizeWindow(WindowHandle<H>),
ReadyToMoveWindow(WindowHandle<H>),
SetCurrentTags(Option<TagId>),
SetWindowTag(WindowHandle<H>, Option<TagId>),
NormalMode,
ConfigureXlibWindow(Window<H>),
}
Expand description
These are responses from the Window manager. The display server should act on these actions.
Variants§
KillWindow(WindowHandle<H>)
Nicely ask a window if it would please close at its convenience.
AddedWindow(WindowHandle<H>, bool, bool)
Get triggered after a new window is discovered and WE are managing it.
MoveMouseOver(WindowHandle<H>, bool)
Makes sure the mouse is over a given window.
MoveMouseOverPoint((i32, i32))
Makes sure the mouse is over a given point.
SetState(WindowHandle<H>, bool, WindowState)
Change a windows state.
SetWindowOrder(Vec<WindowHandle<H>>)
Sets the “z-index” order of the windows first in the array is top most
MoveToTop(WindowHandle<H>)
Raises a given window.
DestroyedWindow(WindowHandle<H>)
Tell the DS we no longer care about the this window and other cleanup.
WindowTakeFocus
Tell a window that it is to become focused.
Unfocus(Option<WindowHandle<H>>, bool)
Remove focus on any visible window by focusing the root window.
FocusWindowUnderCursor
To the window under the cursor to take the focus.
ReplayClick(WindowHandle<H>, Button)
ReadyToResizeWindow(WindowHandle<H>)
Tell the DM we are ready to resize this window.
ReadyToMoveWindow(WindowHandle<H>)
Tell the DM we are ready to move this window.
SetCurrentTags(Option<TagId>)
Used to let the WM know of the current displayed tag changes.
SetWindowTag(WindowHandle<H>, Option<TagId>)
Used to let the WM know of the tag for a given window.
NormalMode
Tell the DM to return to normal mode if it is not (ie resize a window or moving a window).
ConfigureXlibWindow(Window<H>)
Configure a xlib window.
Trait Implementations§
Source§impl<H: Clone + Handle> Clone for DisplayAction<H>
impl<H: Clone + Handle> Clone for DisplayAction<H>
Source§fn clone(&self) -> DisplayAction<H>
fn clone(&self) -> DisplayAction<H>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
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