Enum DisplayAction

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pub enum DisplayAction<H: Handle> {
Show 18 variants KillWindow(WindowHandle<H>), AddedWindow(WindowHandle<H>, bool, bool), MoveMouseOver(WindowHandle<H>, bool), MoveMouseOverPoint((i32, i32)), SetState(WindowHandle<H>, bool, WindowState), SetWindowOrder(Vec<WindowHandle<H>>), MoveToTop(WindowHandle<H>), DestroyedWindow(WindowHandle<H>), WindowTakeFocus { window: Window<H>, previous_window: Option<Window<H>>, }, Unfocus(Option<WindowHandle<H>>, bool), FocusWindowUnderCursor, ReplayClick(WindowHandle<H>, Button), ReadyToResizeWindow(WindowHandle<H>), ReadyToMoveWindow(WindowHandle<H>), SetCurrentTags(Option<TagId>), SetWindowTag(WindowHandle<H>, Option<TagId>), NormalMode, ConfigureXlibWindow(Window<H>),
}
Expand description

These are responses from the Window manager. The display server should act on these actions.

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KillWindow(WindowHandle<H>)

Nicely ask a window if it would please close at its convenience.

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AddedWindow(WindowHandle<H>, bool, bool)

Get triggered after a new window is discovered and WE are managing it.

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MoveMouseOver(WindowHandle<H>, bool)

Makes sure the mouse is over a given window.

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MoveMouseOverPoint((i32, i32))

Makes sure the mouse is over a given point.

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SetState(WindowHandle<H>, bool, WindowState)

Change a windows state.

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SetWindowOrder(Vec<WindowHandle<H>>)

Sets the “z-index” order of the windows first in the array is top most

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MoveToTop(WindowHandle<H>)

Raises a given window.

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DestroyedWindow(WindowHandle<H>)

Tell the DS we no longer care about the this window and other cleanup.

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WindowTakeFocus

Tell a window that it is to become focused.

Fields

§window: Window<H>
§previous_window: Option<Window<H>>
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Unfocus(Option<WindowHandle<H>>, bool)

Remove focus on any visible window by focusing the root window.

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FocusWindowUnderCursor

To the window under the cursor to take the focus.

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ReplayClick(WindowHandle<H>, Button)

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ReadyToResizeWindow(WindowHandle<H>)

Tell the DM we are ready to resize this window.

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ReadyToMoveWindow(WindowHandle<H>)

Tell the DM we are ready to move this window.

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SetCurrentTags(Option<TagId>)

Used to let the WM know of the current displayed tag changes.

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SetWindowTag(WindowHandle<H>, Option<TagId>)

Used to let the WM know of the tag for a given window.

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NormalMode

Tell the DM to return to normal mode if it is not (ie resize a window or moving a window).

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ConfigureXlibWindow(Window<H>)

Configure a xlib window.

Trait Implementations§

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impl<H: Clone + Handle> Clone for DisplayAction<H>

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fn clone(&self) -> DisplayAction<H>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<H: Debug + Handle> Debug for DisplayAction<H>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de, H: Handle> Deserialize<'de> for DisplayAction<H>

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<H: Handle> Serialize for DisplayAction<H>

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl<H> Freeze for DisplayAction<H>
where H: Freeze,

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impl<H> RefUnwindSafe for DisplayAction<H>
where H: RefUnwindSafe,

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impl<H> Send for DisplayAction<H>

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impl<H> Sync for DisplayAction<H>
where H: Sync,

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impl<H> Unpin for DisplayAction<H>
where H: Unpin,

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impl<H> UnwindSafe for DisplayAction<H>
where H: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,