#[non_exhaustive]pub enum ClashStrategy {
PressAll,
PrioritizeLongest,
}
Expand description
How should clashing inputs by handled by an InputMap
?
Inputs “clash” if and only if one UserInput
is a strict subset of the other.
For example:
S
andW
: does not clashControlLeft + S
andS
: clashesS
andS
: does not clashControlLeft + S
andAltLeft + S
: clashesControlLeft + S
,AltLeft + S
andControlLeft + AltLeft + S
: clashes
This strategy is only used when assessing the actions and input holistically,
in InputMap::which_pressed
, using InputMap::handle_clashes
.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
PressAll
All matching inputs will always be pressed
PrioritizeLongest
Only press the action that corresponds to the longest chord
This is the default strategy.
Implementations§
source§impl ClashStrategy
impl ClashStrategy
sourcepub fn variants() -> &'static [ClashStrategy]
pub fn variants() -> &'static [ClashStrategy]
Returns the list of all possible clash strategies.
Trait Implementations§
source§impl Clone for ClashStrategy
impl Clone for ClashStrategy
source§fn clone(&self) -> ClashStrategy
fn clone(&self) -> ClashStrategy
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for ClashStrategy
impl Debug for ClashStrategy
source§impl Default for ClashStrategy
impl Default for ClashStrategy
source§fn default() -> ClashStrategy
fn default() -> ClashStrategy
Returns the “default value” for a type. Read more
source§impl<'de> Deserialize<'de> for ClashStrategy
impl<'de> Deserialize<'de> for ClashStrategy
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for ClashStrategy
impl PartialEq for ClashStrategy
source§fn eq(&self, other: &ClashStrategy) -> bool
fn eq(&self, other: &ClashStrategy) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Serialize for ClashStrategy
impl Serialize for ClashStrategy
impl Copy for ClashStrategy
impl Eq for ClashStrategy
impl Resource for ClashStrategy
impl StructuralPartialEq for ClashStrategy
Auto Trait Implementations§
impl RefUnwindSafe for ClashStrategy
impl Send for ClashStrategy
impl Sync for ClashStrategy
impl Unpin for ClashStrategy
impl UnwindSafe for ClashStrategy
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§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait>
(where Trait: Downcast
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. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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can then be
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into Rc<ConcreteType>
where ConcreteType
implements Trait
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> DynEq for T
impl<T> DynEq for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].