#[non_exhaustive]pub enum ClashStrategy {
PressAll,
PrioritizeLongest,
}Expand description
How should clashing inputs by handled by an InputMap?
Inputs “clash” if and only if the Buttonlike components of one user input is a strict subset of the other.
For example:
SandW: does not clashControlLeft + SandS: clashesSandS: does not clashControlLeft + SandAltLeft + S: does not clashControlLeft + S,AltLeft + SandControlLeft + AltLeft + S: clashes
This strategy is only used when assessing the actions and input holistically,
in InputMap::process_actions, using InputMap::handle_clashes.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
PressAll
All matching inputs will always be pressed
PrioritizeLongest
Only press the action that corresponds to the longest chord
This is the default strategy.
Implementations§
Source§impl ClashStrategy
impl ClashStrategy
Sourcepub fn variants() -> &'static [ClashStrategy]
pub fn variants() -> &'static [ClashStrategy]
Returns the list of all possible clash strategies.
Trait Implementations§
Source§impl Clone for ClashStrategy
impl Clone for ClashStrategy
Source§fn clone(&self) -> ClashStrategy
fn clone(&self) -> ClashStrategy
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for ClashStrategy
impl Component for ClashStrategy
Source§const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::SparseSet
A constant indicating the storage type used for this component.
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type Mutability = Mutable
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while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§fn map_entities<M: EntityMapper>(this: &mut Self, mapper: &mut M)
fn map_entities<M: EntityMapper>(this: &mut Self, mapper: &mut M)
Maps the entities on this component using the given
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ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
impl Copy for ClashStrategy
Source§impl Debug for ClashStrategy
impl Debug for ClashStrategy
Source§impl Default for ClashStrategy
impl Default for ClashStrategy
Source§fn default() -> ClashStrategy
fn default() -> ClashStrategy
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for ClashStrategy
impl<'de> Deserialize<'de> for ClashStrategy
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for ClashStrategy
Source§impl PartialEq for ClashStrategy
impl PartialEq for ClashStrategy
Source§fn eq(&self, other: &ClashStrategy) -> bool
fn eq(&self, other: &ClashStrategy) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Resource for ClashStrategy
Source§impl Serialize for ClashStrategy
impl Serialize for ClashStrategy
impl StructuralPartialEq for ClashStrategy
Auto Trait Implementations§
impl Freeze for ClashStrategy
impl RefUnwindSafe for ClashStrategy
impl Send for ClashStrategy
impl Sync for ClashStrategy
impl Unpin for ClashStrategy
impl UnsafeUnpin for ClashStrategy
impl UnwindSafe for ClashStrategy
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