#[non_exhaustive]
pub enum InputKind {
GamepadButton(GamepadButtonType),
SingleAxis(SingleAxis),
DualAxis(DualAxis),
Keyboard(KeyCode),
Modifier(Modifier),
Mouse(MouseButton),
MouseWheel(MouseWheelDirection),
MouseMotion(MouseMotionDirection),
}Expand description
The different kinds of supported input bindings.
See [InputMode] for the value-less equivalent. Commonly stored in the UserInput enum.
Unfortunately we cannot use a trait object here, as the types used by Input
require traits that are not object-safe.
Please contact the maintainers if you need support for another type!
Variants (Non-exhaustive)
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
GamepadButton(GamepadButtonType)
A button on a gamepad
SingleAxis(SingleAxis)
A single axis of continous motion
DualAxis(DualAxis)
Two paired axes of continous motion
Keyboard(KeyCode)
A button on a keyboard
Modifier(Modifier)
A keyboard modifier, like Ctrl or Alt, which doesn’t care about which side it’s on.
Mouse(MouseButton)
A button on a mouse
MouseWheel(MouseWheelDirection)
A discretized mousewheel movement
MouseMotion(MouseMotionDirection)
A discretized mouse movement
Trait Implementations
sourceimpl<'de> Deserialize<'de> for InputKind
impl<'de> Deserialize<'de> for InputKind
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl From<MouseMotionDirection> for InputKind
impl From<MouseMotionDirection> for InputKind
sourcefn from(input: MouseMotionDirection) -> Self
fn from(input: MouseMotionDirection) -> Self
Converts to this type from the input type.
sourceimpl From<MouseWheelDirection> for InputKind
impl From<MouseWheelDirection> for InputKind
sourcefn from(input: MouseWheelDirection) -> Self
fn from(input: MouseWheelDirection) -> Self
Converts to this type from the input type.
sourceimpl From<SingleAxis> for InputKind
impl From<SingleAxis> for InputKind
sourcefn from(input: SingleAxis) -> Self
fn from(input: SingleAxis) -> Self
Converts to this type from the input type.
impl Copy for InputKind
impl Eq for InputKind
impl StructuralEq for InputKind
impl StructuralPartialEq for InputKind
Auto Trait Implementations
impl RefUnwindSafe for InputKind
impl Send for InputKind
impl Sync for InputKind
impl Unpin for InputKind
impl UnwindSafe for InputKind
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s. Read moreimpl<T> DynHash for Twhere
T: DynEq + Hash,
impl<T> DynHash for Twhere
T: DynEq + Hash,
sourceimpl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
sourcefn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.