Struct leafwing_input_manager::axislike::SingleAxis
source · [−]pub struct SingleAxis {
pub axis_type: AxisType,
pub positive_low: f32,
pub negative_low: f32,
pub value: Option<f32>,
}Expand description
Fields
axis_type: AxisTypeThe axis that is being checked.
positive_low: f32Any axis value higher than this will trigger the input.
negative_low: f32Any axis value lower than this will trigger the input.
value: Option<f32>The target value for this input, used for input mocking.
Implementations
sourceimpl SingleAxis
impl SingleAxis
sourcepub fn symmetric(axis_type: impl Into<AxisType>, threshold: f32) -> SingleAxis
pub fn symmetric(axis_type: impl Into<AxisType>, threshold: f32) -> SingleAxis
Creates a SingleAxis with both positive_low and negative_low set to threshold.
sourcepub fn from_value(axis_type: impl Into<AxisType>, value: f32) -> SingleAxis
pub fn from_value(axis_type: impl Into<AxisType>, value: f32) -> SingleAxis
Creates a SingleAxis with the specified axis_type and value.
All thresholds are set to 0.0. Primarily useful for input mocking.
sourcepub const fn mouse_wheel_x() -> SingleAxis
pub const fn mouse_wheel_x() -> SingleAxis
Creates a SingleAxis corresponding to horizontal MouseWheel movement
sourcepub const fn mouse_wheel_y() -> SingleAxis
pub const fn mouse_wheel_y() -> SingleAxis
Creates a SingleAxis corresponding to vertical MouseWheel movement
sourcepub const fn mouse_motion_x() -> SingleAxis
pub const fn mouse_motion_x() -> SingleAxis
Creates a SingleAxis corresponding to horizontal MouseMotion movement
sourcepub const fn mouse_motion_y() -> SingleAxis
pub const fn mouse_motion_y() -> SingleAxis
Creates a SingleAxis corresponding to vertical MouseMotion movement
sourcepub fn negative_only(
axis_type: impl Into<AxisType>,
threshold: f32
) -> SingleAxis
pub fn negative_only(
axis_type: impl Into<AxisType>,
threshold: f32
) -> SingleAxis
Creates a SingleAxis with the axis_type and negative_low set to threshold.
Positive values will not trigger the input.
sourcepub fn positive_only(
axis_type: impl Into<AxisType>,
threshold: f32
) -> SingleAxis
pub fn positive_only(
axis_type: impl Into<AxisType>,
threshold: f32
) -> SingleAxis
Creates a SingleAxis with the axis_type and positive_low set to threshold.
Negative values will not trigger the input.
sourcepub fn with_deadzone(self, deadzone: f32) -> SingleAxis
pub fn with_deadzone(self, deadzone: f32) -> SingleAxis
Returns this SingleAxis with the deadzone set to the specified value
Trait Implementations
sourceimpl Clone for SingleAxis
impl Clone for SingleAxis
sourcefn clone(&self) -> SingleAxis
fn clone(&self) -> SingleAxis
1.0.0 · sourceconst fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
source. Read moresourceimpl Debug for SingleAxis
impl Debug for SingleAxis
sourceimpl<'de> Deserialize<'de> for SingleAxis
impl<'de> Deserialize<'de> for SingleAxis
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
sourceimpl From<SingleAxis> for InputKind
impl From<SingleAxis> for InputKind
sourcefn from(input: SingleAxis) -> Self
fn from(input: SingleAxis) -> Self
sourceimpl From<SingleAxis> for UserInput
impl From<SingleAxis> for UserInput
sourcefn from(input: SingleAxis) -> Self
fn from(input: SingleAxis) -> Self
sourceimpl Hash for SingleAxis
impl Hash for SingleAxis
sourceimpl PartialEq<SingleAxis> for SingleAxis
impl PartialEq<SingleAxis> for SingleAxis
sourceimpl Serialize for SingleAxis
impl Serialize for SingleAxis
impl Copy for SingleAxis
impl Eq for SingleAxis
Auto Trait Implementations
impl RefUnwindSafe for SingleAxis
impl Send for SingleAxis
impl Sync for SingleAxis
impl Unpin for SingleAxis
impl UnwindSafe for SingleAxis
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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T: DynEq + Hash,
impl<T> DynHash for Twhere
T: DynEq + Hash,
sourceimpl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
sourcefn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.