Struct leafwing_input_manager::axislike::VirtualDPad
source · [−]pub struct VirtualDPad {
pub up: InputKind,
pub down: InputKind,
pub left: InputKind,
pub right: InputKind,
}Expand description
A virtual DPad that you can get an [AxisPair] from
Typically, you don’t want to store a DualAxis in this type,
even though it can be stored as an InputKind.
Instead, use it directly as InputKind::DualAxis!
Fields
up: InputKindThe input that represents the up direction in this virtual DPad
down: InputKindThe input that represents the down direction in this virtual DPad
left: InputKindThe input that represents the left direction in this virtual DPad
right: InputKindThe input that represents the right direction in this virtual DPad
Implementations
sourceimpl VirtualDPad
impl VirtualDPad
sourcepub fn arrow_keys() -> VirtualDPad
pub fn arrow_keys() -> VirtualDPad
Generates a VirtualDPad corresponding to the arrow keyboard keycodes
sourcepub fn wasd() -> VirtualDPad
pub fn wasd() -> VirtualDPad
Generates a VirtualDPad corresponding to the WASD keyboard keycodes
sourcepub fn dpad() -> VirtualDPad
pub fn dpad() -> VirtualDPad
Generates a VirtualDPad corresponding to the DPad on a gamepad
Generates a VirtualDPad corresponding to the face buttons on a gamepad
North corresponds to up, west corresponds to left, east corresponds to right, south corresponds to down
sourcepub fn mouse_wheel() -> VirtualDPad
pub fn mouse_wheel() -> VirtualDPad
Generates a VirtualDPad corresponding to discretized mousewheel movements
sourcepub fn mouse_motion() -> VirtualDPad
pub fn mouse_motion() -> VirtualDPad
Generates a VirtualDPad corresponding to discretized mouse motions
Trait Implementations
sourceimpl Clone for VirtualDPad
impl Clone for VirtualDPad
sourcefn clone(&self) -> VirtualDPad
fn clone(&self) -> VirtualDPad
1.0.0 · sourceconst fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
source. Read moresourceimpl Debug for VirtualDPad
impl Debug for VirtualDPad
sourceimpl<'de> Deserialize<'de> for VirtualDPad
impl<'de> Deserialize<'de> for VirtualDPad
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
sourceimpl From<VirtualDPad> for UserInput
impl From<VirtualDPad> for UserInput
sourcefn from(input: VirtualDPad) -> Self
fn from(input: VirtualDPad) -> Self
sourceimpl Hash for VirtualDPad
impl Hash for VirtualDPad
sourceimpl PartialEq<VirtualDPad> for VirtualDPad
impl PartialEq<VirtualDPad> for VirtualDPad
sourcefn eq(&self, other: &VirtualDPad) -> bool
fn eq(&self, other: &VirtualDPad) -> bool
sourceimpl Serialize for VirtualDPad
impl Serialize for VirtualDPad
impl Eq for VirtualDPad
impl StructuralEq for VirtualDPad
impl StructuralPartialEq for VirtualDPad
Auto Trait Implementations
impl RefUnwindSafe for VirtualDPad
impl Send for VirtualDPad
impl Sync for VirtualDPad
impl Unpin for VirtualDPad
impl UnwindSafe for VirtualDPad
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s. Read moreimpl<T> DynHash for Twhere
T: DynEq + Hash,
impl<T> DynHash for Twhere
T: DynEq + Hash,
sourceimpl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
sourcefn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.