Struct leafwing_input_manager::action_state::Timing
source · [−]pub struct Timing {
pub instant_started: Option<Instant>,
pub current_duration: Duration,
pub previous_duration: Duration,
}
Expand description
Stores information about when an action was pressed or released
This struct is principally used as a field on ActionData
,
which itself lives inside an ActionState
.
Fields
instant_started: Option<Instant>
The [Instant
] at which the button was pressed or released
Recorded as the Time
at the start of the tick after the state last changed.
If this is none, Timing::tick
has not been called yet.
current_duration: Duration
The Duration
for which the button has been pressed or released.
This begins at Duration::ZERO
when ActionState::update
is called.
previous_duration: Duration
The Duration
for which the button was pressed or released before the state last changed.
Implementations
sourceimpl Timing
impl Timing
Trait Implementations
sourceimpl<'de> Deserialize<'de> for Timing
impl<'de> Deserialize<'de> for Timing
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl PartialOrd<Timing> for Timing
impl PartialOrd<Timing> for Timing
sourcefn partial_cmp(&self, other: &Self) -> Option<Ordering>
fn partial_cmp(&self, other: &Self) -> Option<Ordering>
This method returns an ordering between self
and other
values if one exists. Read more
1.0.0 · sourcefn lt(&self, other: &Rhs) -> bool
fn lt(&self, other: &Rhs) -> bool
This method tests less than (for self
and other
) and is used by the <
operator. Read more
1.0.0 · sourcefn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
impl StructuralPartialEq for Timing
Auto Trait Implementations
impl RefUnwindSafe for Timing
impl Send for Timing
impl Sync for Timing
impl Unpin for Timing
impl UnwindSafe for Timing
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
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&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for T where
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&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
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&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
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[ShaderType
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]
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T: ?Sized,
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T: Any,
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Convert Rc<Trait>
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. Rc<Any>
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Convert &Trait
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Convert &mut Trait
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’s vtable from &mut Trait
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T: Default,
impl<T> FromWorld for T where
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
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