pub struct KeyboardVirtualAxis { /* private fields */ }Expand description
A virtual single-axis control constructed from two KeyCodes.
One key represents the negative direction (left for the X-axis, down for the Y-axis),
while the other represents the positive direction (right for the X-axis, up for the Y-axis).
§Behaviors
- Raw Value:
-1.0: Only the negative key is currently pressed.1.0: Only the positive key is currently pressed.0.0: Neither key is pressed, or both are pressed simultaneously.
- Value Processing: Configure a pipeline to modify the raw value before use,
see
WithAxisProcessingPipelineExtfor details. - Activation: Only if the processed value is non-zero.
use bevy::prelude::*;
use bevy::input::InputPlugin;
use leafwing_input_manager::prelude::*;
use leafwing_input_manager::user_input::testing_utils::FetchUserInput;
use leafwing_input_manager::plugin::{AccumulatorPlugin, CentralInputStorePlugin};
let mut app = App::new();
app.add_plugins((InputPlugin, AccumulatorPlugin, CentralInputStorePlugin));
// Define a virtual Y-axis using arrow "up" and "down" keys
let axis = KeyboardVirtualAxis::VERTICAL_ARROW_KEYS;
// Pressing either key activates the input
KeyCode::ArrowUp.press(app.world_mut());
app.update();
assert_eq!(app.read_axis_value(axis), 1.0);
// You can configure a processing pipeline (e.g., doubling the value)
let doubled = KeyboardVirtualAxis::VERTICAL_ARROW_KEYS.sensitivity(2.0);
assert_eq!(app.read_axis_value(doubled), 2.0);Implementations§
source§impl KeyboardVirtualAxis
impl KeyboardVirtualAxis
sourcepub fn new(negative: KeyCode, positive: KeyCode) -> Self
pub fn new(negative: KeyCode, positive: KeyCode) -> Self
Creates a new KeyboardVirtualAxis with two given KeyCodes.
No processing is applied to raw data from the gamepad.
sourcepub const VERTICAL_ARROW_KEYS: Self = _
pub const VERTICAL_ARROW_KEYS: Self = _
The KeyboardVirtualAxis using the vertical arrow key mappings.
KeyCode::ArrowDownfor negative direction.KeyCode::ArrowUpfor positive direction.
sourcepub const HORIZONTAL_ARROW_KEYS: Self = _
pub const HORIZONTAL_ARROW_KEYS: Self = _
The KeyboardVirtualAxis using the horizontal arrow key mappings.
KeyCode::ArrowLeftfor negative direction.KeyCode::ArrowRightfor positive direction.
sourcepub const WS: Self = _
pub const WS: Self = _
The KeyboardVirtualAxis using the common W/S key mappings.
KeyCode::KeySfor negative direction.KeyCode::KeyWfor positive direction.
sourcepub const AD: Self = _
pub const AD: Self = _
The KeyboardVirtualAxis using the common A/D key mappings.
KeyCode::KeyAfor negative direction.KeyCode::KeyDfor positive direction.
sourcepub const VERTICAL_NUMPAD: Self = _
pub const VERTICAL_NUMPAD: Self = _
The KeyboardVirtualAxis using the vertical numpad key mappings.
KeyCode::Numpad2for negative direction.KeyCode::Numpad8for positive direction.
sourcepub const HORIZONTAL_NUMPAD: Self = _
pub const HORIZONTAL_NUMPAD: Self = _
The KeyboardVirtualAxis using the horizontal numpad key mappings.
KeyCode::Numpad4for negative direction.KeyCode::Numpad6for positive direction.
Trait Implementations§
source§impl Axislike for KeyboardVirtualAxis
impl Axislike for KeyboardVirtualAxis
source§fn value(&self, input_store: &CentralInputStore, _gamepad: Gamepad) -> f32
fn value(&self, input_store: &CentralInputStore, _gamepad: Gamepad) -> f32
Retrieves the current value of this axis after processing by the associated processors.
source§impl Clone for KeyboardVirtualAxis
impl Clone for KeyboardVirtualAxis
source§fn clone(&self) -> KeyboardVirtualAxis
fn clone(&self) -> KeyboardVirtualAxis
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for KeyboardVirtualAxis
impl Debug for KeyboardVirtualAxis
source§impl<'de> Deserialize<'de> for KeyboardVirtualAxis
impl<'de> Deserialize<'de> for KeyboardVirtualAxis
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
source§impl FromReflect for KeyboardVirtualAxiswhere
Self: Any + Send + Sync,
KeyCode: FromReflect + TypePath + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + RegisterForReflection,
impl FromReflect for KeyboardVirtualAxiswhere
Self: Any + Send + Sync,
KeyCode: FromReflect + TypePath + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + RegisterForReflection,
source§fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
Self from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>,
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect>, ) -> Result<Self, Box<dyn Reflect>>
Self using,
constructing the value using from_reflect if that fails. Read moresource§impl GetTypeRegistration for KeyboardVirtualAxiswhere
Self: Any + Send + Sync,
KeyCode: FromReflect + TypePath + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + RegisterForReflection,
impl GetTypeRegistration for KeyboardVirtualAxiswhere
Self: Any + Send + Sync,
KeyCode: FromReflect + TypePath + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + RegisterForReflection,
source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
source§impl Hash for KeyboardVirtualAxis
impl Hash for KeyboardVirtualAxis
source§impl PartialEq for KeyboardVirtualAxis
impl PartialEq for KeyboardVirtualAxis
source§impl Reflect for KeyboardVirtualAxiswhere
Self: Any + Send + Sync,
KeyCode: FromReflect + TypePath + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + RegisterForReflection,
impl Reflect for KeyboardVirtualAxiswhere
Self: Any + Send + Sync,
KeyCode: FromReflect + TypePath + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + RegisterForReflection,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any.source§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect trait object. Read moresource§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
source§fn reflect_owned(self: Box<Self>) -> ReflectOwned
fn reflect_owned(self: Box<Self>) -> ReflectOwned
source§fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>
fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>
source§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl<'de> RegisterTypeTag<'de, dyn UserInput> for KeyboardVirtualAxis
impl<'de> RegisterTypeTag<'de, dyn UserInput> for KeyboardVirtualAxis
source§fn register_typetag(registry: &mut MapRegistry<dyn UserInput>)
fn register_typetag(registry: &mut MapRegistry<dyn UserInput>)
MapRegistry.source§impl Serialize for KeyboardVirtualAxis
impl Serialize for KeyboardVirtualAxis
source§impl Struct for KeyboardVirtualAxiswhere
Self: Any + Send + Sync,
KeyCode: FromReflect + TypePath + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + RegisterForReflection,
impl Struct for KeyboardVirtualAxiswhere
Self: Any + Send + Sync,
KeyCode: FromReflect + TypePath + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + RegisterForReflection,
source§fn field(&self, name: &str) -> Option<&dyn Reflect>
fn field(&self, name: &str) -> Option<&dyn Reflect>
name as a &dyn Reflect.source§fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>
fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>
name as a
&mut dyn Reflect.source§fn field_at(&self, index: usize) -> Option<&dyn Reflect>
fn field_at(&self, index: usize) -> Option<&dyn Reflect>
index as a
&dyn Reflect.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
index
as a &mut dyn Reflect.source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index.source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct.source§impl TypePath for KeyboardVirtualAxis
impl TypePath for KeyboardVirtualAxis
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for KeyboardVirtualAxiswhere
Self: Any + Send + Sync,
KeyCode: FromReflect + TypePath + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + RegisterForReflection,
impl Typed for KeyboardVirtualAxiswhere
Self: Any + Send + Sync,
KeyCode: FromReflect + TypePath + RegisterForReflection,
Vec<AxisProcessor>: FromReflect + TypePath + RegisterForReflection,
source§impl UserInput for KeyboardVirtualAxis
impl UserInput for KeyboardVirtualAxis
source§fn kind(&self) -> InputControlKind
fn kind(&self) -> InputControlKind
KeyboardVirtualAxis acts as a virtual axis input.
source§fn decompose(&self) -> BasicInputs
fn decompose(&self) -> BasicInputs
KeyboardVirtualAxis represents a compositions of two KeyCodes.
source§impl WithAxisProcessingPipelineExt for KeyboardVirtualAxis
impl WithAxisProcessingPipelineExt for KeyboardVirtualAxis
source§fn reset_processing_pipeline(self) -> Self
fn reset_processing_pipeline(self) -> Self
source§fn replace_processing_pipeline(
self,
processors: impl IntoIterator<Item = AxisProcessor>,
) -> Self
fn replace_processing_pipeline( self, processors: impl IntoIterator<Item = AxisProcessor>, ) -> Self
AxisProcessors.source§fn with_processor(self, processor: impl Into<AxisProcessor>) -> Self
fn with_processor(self, processor: impl Into<AxisProcessor>) -> Self
AxisProcessor as the next processing step.source§fn digital(self) -> Self
fn digital(self) -> Self
AxisProcessor::Digital processor as the next processing step,
similar to f32::signum but returning 0.0 for zero values.source§fn inverted(self) -> Self
fn inverted(self) -> Self
AxisProcessor::Inverted processor as the next processing step,
flipping the sign of values on the axis.source§fn sensitivity(self, sensitivity: f32) -> Self
fn sensitivity(self, sensitivity: f32) -> Self
AxisProcessor::Sensitivity processor as the next processing step,
multiplying values on the axis with the given sensitivity factor.source§fn with_bounds(self, min: f32, max: f32) -> Self
fn with_bounds(self, min: f32, max: f32) -> Self
AxisBounds processor as the next processing step,
restricting values within the range [min, max] on the axis.source§fn with_bounds_symmetric(self, threshold: f32) -> Self
fn with_bounds_symmetric(self, threshold: f32) -> Self
AxisBounds processor as the next processing step,
restricting values to a threshold magnitude.source§fn with_deadzone(self, negative_max: f32, positive_min: f32) -> Self
fn with_deadzone(self, negative_max: f32, positive_min: f32) -> Self
AxisDeadZone processor as the next processing step,
excluding values within the dead zone range [negative_max, positive_min] on the axis,
treating them as zeros, then normalizing non-excluded input values into the “live zone”,
the remaining range within the AxisBounds::magnitude(1.0)
after dead zone exclusion.source§fn with_deadzone_symmetric(self, threshold: f32) -> Self
fn with_deadzone_symmetric(self, threshold: f32) -> Self
AxisDeadZone processor as the next processing step,
excluding values within the dead zone range [-threshold, threshold] on the axis,
treating them as zeros, then normalizing non-excluded input values into the “live zone”,
the remaining range within the AxisBounds::magnitude(1.0)
after dead zone exclusion.source§fn with_deadzone_unscaled(self, negative_max: f32, positive_min: f32) -> Self
fn with_deadzone_unscaled(self, negative_max: f32, positive_min: f32) -> Self
AxisExclusion processor as the next processing step,
ignoring values within the dead zone range [negative_max, positive_min] on the axis,
treating them as zeros.source§fn with_deadzone_symmetric_unscaled(self, threshold: f32) -> Self
fn with_deadzone_symmetric_unscaled(self, threshold: f32) -> Self
AxisExclusion processor as the next processing step,
ignoring values within the dead zone range [-threshold, threshold] on the axis,
treating them as zeros.impl Eq for KeyboardVirtualAxis
impl StructuralPartialEq for KeyboardVirtualAxis
Auto Trait Implementations§
impl Freeze for KeyboardVirtualAxis
impl !RefUnwindSafe for KeyboardVirtualAxis
impl Send for KeyboardVirtualAxis
impl Sync for KeyboardVirtualAxis
impl Unpin for KeyboardVirtualAxis
impl !UnwindSafe for KeyboardVirtualAxis
Blanket Implementations§
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T: Clone,
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default unsafe fn clone_to_uninit(&self, dst: *mut T)
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