pub struct WaylandShellSystem { /* private fields */ }Implementations§
Source§impl WaylandShellSystem
impl WaylandShellSystem
pub fn new(config: &WaylandSurfaceConfig) -> Result<Self>
pub fn new_multi(configs: &[ShellSurfaceConfig]) -> Result<Self>
pub fn new_minimal() -> Result<Self>
pub fn event_loop_handle(&self) -> LoopHandle<'static, AppState>
pub fn run(&mut self) -> Result<()>
pub fn component_instance(&self) -> Result<&ComponentInstance>
pub fn state(&self) -> Result<&SurfaceState>
pub fn app_state(&self) -> &AppState
pub fn app_state_mut(&mut self) -> &mut AppState
pub fn spawn_surface( &mut self, config: &ShellSurfaceConfig, ) -> Result<Vec<OutputHandle>>
pub fn despawn_surface(&mut self, surface_name: &str) -> Result<()>
Trait Implementations§
Source§impl ShellSystemPort for WaylandShellSystem
impl ShellSystemPort for WaylandShellSystem
fn run(&mut self) -> CoreResult<(), DomainError>
Source§impl WaylandSystemOps for WaylandShellSystem
impl WaylandSystemOps for WaylandShellSystem
fn run(&mut self) -> Result<()>
fn spawn_surface( &mut self, config: &ShellSurfaceConfig, ) -> Result<Vec<OutputHandle>>
fn despawn_surface(&mut self, name: &str) -> Result<()>
fn set_compilation_result(&mut self, compilation_result: Rc<CompilationResult>)
fn activate_session_lock( &mut self, component_name: &str, config: LockConfig, ) -> Result<()>
fn deactivate_session_lock(&mut self) -> Result<()>
fn is_session_lock_available(&self) -> bool
fn session_lock_state(&self) -> Option<LockState>
fn register_session_lock_callback( &mut self, callback_name: &str, handler: Rc<dyn Fn(&[Value]) -> Value>, )
fn register_session_lock_callback_with_filter( &mut self, callback_name: &str, handler: Rc<dyn Fn(&[Value]) -> Value>, filter: OutputFilter, )
fn register_session_lock_property_operation( &mut self, property_operation: LockPropertyOperation, )
fn session_lock_component_name(&self) -> Option<String>
fn iter_lock_surfaces( &self, f: &mut dyn FnMut(OutputHandle, &ComponentInstance), )
fn count_lock_surfaces(&self) -> usize
fn app_state(&self) -> &AppState
fn app_state_mut(&mut self) -> &mut AppState
fn event_loop_handle(&self) -> LoopHandle<'static, AppState>
fn component_instance(&self) -> Result<&ComponentInstance>
Auto Trait Implementations§
impl Freeze for WaylandShellSystem
impl !RefUnwindSafe for WaylandShellSystem
impl !Send for WaylandShellSystem
impl !Sync for WaylandShellSystem
impl Unpin for WaylandShellSystem
impl !UnwindSafe for WaylandShellSystem
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T: ?Sized,
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T: Any,
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