Struct Buffer

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pub struct Buffer<RenderBackend: Backend> { /* private fields */ }
Expand description

A buffer is a block of memory that can be used to store data that can be accessed by the GPU.

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impl<RenderBackend: Backend> Buffer<RenderBackend>

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pub fn destroy(self, gpu: &Gpu<RenderBackend>)

Destroy the buffer and all it’s resources with the GPU that created it.

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pub fn stride(&self) -> usize

Size of the buffer in bytes.

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impl<RenderBackend: Clone + Backend> Clone for Buffer<RenderBackend>
where RenderBackend::Buffer: Clone, RenderBackend::Memory: Clone,

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fn clone(&self) -> Buffer<RenderBackend>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<RenderBackend: Debug + Backend> Debug for Buffer<RenderBackend>
where RenderBackend::Buffer: Debug, RenderBackend::Memory: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<RenderBackend: Copy + Backend> Copy for Buffer<RenderBackend>
where RenderBackend::Buffer: Copy, RenderBackend::Memory: Copy,

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impl<RenderBackend> Freeze for Buffer<RenderBackend>
where <RenderBackend as Backend>::Buffer: Freeze, <RenderBackend as Backend>::Memory: Freeze,

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impl<RenderBackend> RefUnwindSafe for Buffer<RenderBackend>
where <RenderBackend as Backend>::Buffer: RefUnwindSafe, <RenderBackend as Backend>::Memory: RefUnwindSafe,

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impl<RenderBackend> Send for Buffer<RenderBackend>

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impl<RenderBackend> Sync for Buffer<RenderBackend>

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impl<RenderBackend> Unpin for Buffer<RenderBackend>
where <RenderBackend as Backend>::Buffer: Unpin, <RenderBackend as Backend>::Memory: Unpin,

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impl<RenderBackend> UnwindSafe for Buffer<RenderBackend>
where <RenderBackend as Backend>::Buffer: UnwindSafe, <RenderBackend as Backend>::Memory: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V