pub struct PrimitiveAssembler<'shader, RenderBackend: Backend> { /* private fields */ }
Expand description
PrimitiveAssembler for used for describing how Vertex Shaders should construct primitives. Each constructed Primitive Assembler should be alive for as long as the shader module that created it is.
Auto Trait Implementations§
impl<'shader, RenderBackend> Freeze for PrimitiveAssembler<'shader, RenderBackend>
impl<'shader, RenderBackend> RefUnwindSafe for PrimitiveAssembler<'shader, RenderBackend>
impl<'shader, RenderBackend> Send for PrimitiveAssembler<'shader, RenderBackend>
impl<'shader, RenderBackend> Sync for PrimitiveAssembler<'shader, RenderBackend>
impl<'shader, RenderBackend> Unpin for PrimitiveAssembler<'shader, RenderBackend>
impl<'shader, RenderBackend> UnwindSafe for PrimitiveAssembler<'shader, RenderBackend>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more