Expand description
Primitive assembly for the graphics pipeline.
Structsยง
- Primitive
Assembler - PrimitiveAssembler for used for describing how Vertex Shaders should construct primitives. Each constructed Primitive Assembler should be alive for as long as the shader module that created it is.
- Primitive
Assembler Builder - PrimitiveAssemblerBuilder for preparing PrimitiveAssemblers to use in the lambda-platform Rendering pipeline.
- Vertex
Attribute - Attributes for a vertex.
- Vertex
Element - A struct element descriptor.