Struct ShaderModuleBuilder

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pub struct ShaderModuleBuilder { /* private fields */ }
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Builder class for creating a shader module.

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impl ShaderModuleBuilder

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pub fn new() -> Self

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pub fn with_entry_name(self, entry_name: &str) -> Self

Define the shader entry point (Defaults to main)

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pub fn with_specializations( self, specializations: ShaderSpecializations<'static>, ) -> Self

Attach specializations to the shader.

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pub fn build<RenderBackend: Backend>( self, gpu: &mut Gpu<RenderBackend>, shader_binary: &Vec<u32>, shader_type: ShaderModuleType, ) -> ShaderModule<RenderBackend>

Builds the shader binary into a shader module located on the GPU. ShaderModules are specific to gfx-hal and can be used for building RenderPipelines

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