Struct CommandPool

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pub struct CommandPool<RenderBackend: Backend> { /* private fields */ }

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impl<RenderBackend: Backend> CommandPool<RenderBackend>

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pub fn deallocate_command_buffer(&mut self, name: &str)

Deallocate a command buffer

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pub fn get_mutable_command_buffer( &mut self, name: &str, ) -> Option<&mut RenderBackend::CommandBuffer>

Buffers can be looked up with the same name that they’re given when calling allocate_command_buffer

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pub fn get_command_buffer( &self, name: &str, ) -> Option<&RenderBackend::CommandBuffer>

Retrieves a command buffer that has been allocated by this command pool. This function is most likely not

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pub fn reset_pool(&mut self, release_resources: bool)

Resets the command pool and all of the command buffers.

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pub fn destroy(self, gpu: &Gpu<RenderBackend>)

Moves the command pool into itself and destroys any command pool and buffer resources allocated on the GPU.

Auto Trait Implementations§

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impl<RenderBackend> Freeze for CommandPool<RenderBackend>
where <RenderBackend as Backend>::CommandPool: Freeze,

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impl<RenderBackend> RefUnwindSafe for CommandPool<RenderBackend>
where <RenderBackend as Backend>::CommandPool: RefUnwindSafe, <RenderBackend as Backend>::CommandBuffer: RefUnwindSafe,

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impl<RenderBackend> Send for CommandPool<RenderBackend>

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impl<RenderBackend> Sync for CommandPool<RenderBackend>

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impl<RenderBackend> Unpin for CommandPool<RenderBackend>
where <RenderBackend as Backend>::CommandPool: Unpin, <RenderBackend as Backend>::CommandBuffer: Unpin,

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impl<RenderBackend> UnwindSafe for CommandPool<RenderBackend>
where <RenderBackend as Backend>::CommandPool: UnwindSafe, <RenderBackend as Backend>::CommandBuffer: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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