Struct lambda_platform::gfx::framebuffer::FramebufferBuilder
source · pub struct FramebufferBuilder {}
Implementations§
source§impl FramebufferBuilder
impl FramebufferBuilder
pub fn new() -> Self
sourcepub fn build<RenderBackend: Backend>(
self,
gpu: &mut Gpu<RenderBackend>,
render_pass: &RenderPass<RenderBackend>,
surface: &Surface<RenderBackend>
) -> Framebuffer<RenderBackend>
pub fn build<RenderBackend: Backend>(
self,
gpu: &mut Gpu<RenderBackend>,
render_pass: &RenderPass<RenderBackend>,
surface: &Surface<RenderBackend>
) -> Framebuffer<RenderBackend>
Build a frame buffer on a given GPU for the given surface.