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KuiDrawData

Struct KuiDrawData 

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#[repr(C)]
pub struct KuiDrawData {
Show 17 fields pub size: u32, pub quads: *const KuiQuad, pub quad_count: usize, pub viewport_w: f32, pub viewport_h: f32, pub scale: f32, pub atlas_pixels: *const u8, pub atlas_size: u32, pub atlas_dirty: bool, pub atlas_epoch: u64, pub fragments: *const KuiFragmentDraw, pub fragment_count: usize, pub time: f32, pub clips: *const KuiClip, pub clip_count: usize, pub textures: *const KuiTextureDraw, pub texture_count: usize,
}
Expand description

The finished frame’s draw list, as kui_draw_data writes it: the quads, the clips they index, the glyph atlas to mirror as a texture, and the side lists for fragments and texture-backed images.

Everything is in physical pixels. The pointers are valid until the next kui_frame_begin on the context. An [out] struct: start from KUI_DRAW_DATA_INIT.

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§size: u32

[out] reservation; see KUI_DRAW_DATA_INIT.

§quads: *const KuiQuad§quad_count: usize§viewport_w: f32§viewport_h: f32§scale: f32§atlas_pixels: *const u8

RGBA, atlas_size * atlas_size * 4 bytes.

§atlas_size: u32

Can grow or shrink between frames: a page extended for one frame goes back to its size at the next. Size the texture to it, not to the largest seen.

§atlas_dirty: bool

Re-upload the atlas texture when either of these changes/sets.

§atlas_epoch: u64§fragments: *const KuiFragmentDraw

One per KUI_QUAD_FRAGMENT quad, indexed by its uv[0]; null and zero on a frame that draws none. Added in ABI 9.

§fragment_count: usize§time: f32

The frame clock in seconds, for a fragment’s time.

§clips: *const KuiClip

The clips the quads index through KuiQuad::clip. Never empty on a frame that drew anything: entry zero clips nothing. Added in ABI 11.

§clip_count: usize§textures: *const KuiTextureDraw

One per KUI_QUAD_TEXTURE quad, indexed by its uv[0]; null and zero on a frame that draws none. Added in ABI 14.

§texture_count: usize

Trait Implementations§

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impl Default for KuiDrawData

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fn default() -> Self

Returns the “default value” for a type. Read more

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