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KuiFragmentDraw

Struct KuiFragmentDraw 

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#[repr(C)]
pub struct KuiFragmentDraw { pub fragment: u64, pub params: [f32; 16], pub image_source: u32, pub image_texture: u32, pub image_uv: [u32; 4], }
Expand description

One KUI_QUAD_FRAGMENT’s draw, addressed by that quad’s uv[0].

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§fragment: u64

The registered handle, for kui_fragment_source and for keying a renderer’s pipeline cache.

§params: [f32; 16]

What the node declared, zero-padded to sixteen.

§image_source: u32

Where the draw’s image is: KUI_FRAGMENT_IMAGE_NONE, _ATLAS (bind the atlas, as for any fragment) or _TEXTURE (bind the texture image_texture names, as for a KUI_QUAD_TEXTURE quad). Added in ABI 15.

§image_texture: u32

The textures index the draw reads, when image_source is KUI_FRAGMENT_IMAGE_TEXTURE; 0 otherwise.

§image_uv: [u32; 4]

The texel rect the shader is given as FragmentIn::image, in the atlas or in that texture; zero with no image.

Trait Implementations§

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impl Clone for KuiFragmentDraw

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for KuiFragmentDraw

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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