Struct EngineState

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pub struct EngineState {
    pub sync_state: EngineSyncState,
    pub el_sync_finished: bool,
    pub need_fcu_call_backup_unsafe_reorg: bool,
}
Expand description

The chain state viewed by the engine controller.

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§sync_state: EngineSyncState

The sync state of the engine.

§el_sync_finished: bool

Whether or not the EL has finished syncing.

§need_fcu_call_backup_unsafe_reorg: bool

Track when the rollup node changes the forkchoice to restore previous known unsafe chain. e.g. Unsafe Reorg caused by Invalid span batch. This update does not retry except engine returns non-input error because engine may forgot backupUnsafeHead or backupUnsafeHead is not part of the chain.

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impl EngineState

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pub fn needs_consolidation(&self) -> bool

Returns if consolidation is needed.

Consolidation is only performed by a rollup node when the unsafe head is ahead of the safe head. When the two are equal, consolidation isn’t required and the crate::BuildTask can be used to build the block.

Trait Implementations§

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impl Clone for EngineState

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fn clone(&self) -> EngineState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EngineState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for EngineState

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fn default() -> EngineState

Returns the “default value” for a type. Read more
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impl PartialEq for EngineState

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fn eq(&self, other: &EngineState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for EngineState

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impl Eq for EngineState

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impl StructuralPartialEq for EngineState

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🔬This is a nightly-only experimental API. (clone_to_uninit #126799)
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