Struct EngineSyncState

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pub struct EngineSyncState { /* private fields */ }
Expand description

The synchronization state of the execution layer across different safety levels.

Tracks block progression through various stages of verification and finalization, from initial unsafe blocks received via P2P to fully finalized blocks derived from finalized L1 data. Each level represents increasing confidence in the block’s validity.

§Safety Levels

The state tracks blocks at different safety levels, listed from least to most safe:

  1. Unsafe - Most recent blocks from P2P network (unverified)
  2. Cross-unsafe - Unsafe blocks with cross-layer verification
  3. Local-safe - Derived from L1 data, completed span-batch
  4. Safe - Cross-verified with safe L1 dependencies
  5. Finalized - Derived from finalized L1 data only

See the OP Stack specifications for detailed safety definitions.

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impl EngineSyncState

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pub const fn unsafe_head(&self) -> L2BlockInfo

Returns the current unsafe head.

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pub const fn cross_unsafe_head(&self) -> L2BlockInfo

Returns the current cross-verified unsafe head.

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pub const fn local_safe_head(&self) -> L2BlockInfo

Returns the current local safe head.

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pub const fn safe_head(&self) -> L2BlockInfo

Returns the current safe head.

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pub const fn finalized_head(&self) -> L2BlockInfo

Returns the current finalized head.

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pub const fn create_forkchoice_state(&self) -> ForkchoiceState

Creates a ForkchoiceState

  • head_block = unsafe_head
  • safe_block = safe_head
  • finalized_block = finalized_head

If the block info is not yet available, the default values are used.

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pub fn apply_update(self, sync_state_update: EngineSyncStateUpdate) -> Self

Applies the update to the provided sync state, using the current state values if the update is not specified. Returns the new sync state.

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impl Clone for EngineSyncState

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fn clone(&self) -> EngineSyncState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EngineSyncState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for EngineSyncState

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fn default() -> EngineSyncState

Returns the “default value” for a type. Read more
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impl PartialEq for EngineSyncState

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fn eq(&self, other: &EngineSyncState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for EngineSyncState

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impl Eq for EngineSyncState

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impl StructuralPartialEq for EngineSyncState

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit #126799)
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