pub struct CommandChannel {
pub tx: Sender<PlayerCommand>,
pub rx: Receiver<PlayerCommand>,
}Expand description
Bounded SPSC command channel.
Small capacity — we don’t want commands queuing up. If the engine is busy, the UI should know about it, not silently buffer 50 seeks.
Fields§
§tx: Sender<PlayerCommand>§rx: Receiver<PlayerCommand>Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for CommandChannel
impl RefUnwindSafe for CommandChannel
impl Send for CommandChannel
impl Sync for CommandChannel
impl Unpin for CommandChannel
impl UnsafeUnpin for CommandChannel
impl UnwindSafe for CommandChannel
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impl<T> BorrowMut<T> for Twhere
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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