pub struct BodyFrameData {
pub timestamp: u64,
pub floor_clip_plane: Vector4,
pub body_count: u32,
pub bodies: Vec<BodyData>,
}Fields§
§timestamp: u64§floor_clip_plane: Vector4§body_count: u32§bodies: Vec<BodyData>Implementations§
Trait Implementations§
Source§impl Clone for BodyFrameData
impl Clone for BodyFrameData
Source§fn clone(&self) -> BodyFrameData
fn clone(&self) -> BodyFrameData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for BodyFrameData
impl Debug for BodyFrameData
Source§impl Default for BodyFrameData
impl Default for BodyFrameData
Source§fn default() -> BodyFrameData
fn default() -> BodyFrameData
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for BodyFrameData
impl RefUnwindSafe for BodyFrameData
impl Send for BodyFrameData
impl Sync for BodyFrameData
impl Unpin for BodyFrameData
impl UnwindSafe for BodyFrameData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more