pub struct InputCtx {
pub overlay: Option<OverlayKind>,
pub leader_pending: bool,
pub focused: PanelKind,
pub drawer_view: DrawerView,
pub space_leads: bool,
pub claim: EditorClaim,
pub double_click: bool,
}Expand description
Snapshot of the screen state the classifier needs. Built per event by
EditorScreen::handle_input; keep it minimal — every field is a reason
the classification can change.
Fields§
§overlay: Option<OverlayKind>The open overlay’s kind, None when no overlay is open.
leader_pending: boolA leader key sequence is pending.
focused: PanelKindThe focused panel.
drawer_view: DrawerViewThe active drawer view (regardless of drawer visibility).
space_leads: boolBare Space starts the leader (vim Normal mode, empty pending state).
claim: EditorClaimWhich editor-internal surface holds input, if any. Without this the classifier cannot know the find bar is open, and ownership gets re-decided further down, once per event kind.
double_click: boolThis mouse press completes a double-click in the editor column — the
mouse’s way of following a link (see click_run).
An input to classification, not an output: it picks between
EditorIntent::Mouse and EditorIntent::FollowLink, so no intent
variant has to name the gesture that produced it. The rule itself lives
in ClickRun; the screen
records the press before building this snapshot.
Trait Implementations§
impl StructuralPartialEq for InputCtx
Auto Trait Implementations§
impl Freeze for InputCtx
impl RefUnwindSafe for InputCtx
impl Send for InputCtx
impl Sync for InputCtx
impl Unpin for InputCtx
impl UnsafeUnpin for InputCtx
impl UnwindSafe for InputCtx
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