pub struct ClickRun { /* private fields */ }Expand description
The clicks currently forming one gesture.
Implementations§
Source§impl ClickRun
impl ClickRun
Sourcepub fn observe(
&mut self,
event: &MouseEvent,
in_editor: bool,
now: Instant,
) -> bool
pub fn observe( &mut self, event: &MouseEvent, in_editor: bool, now: Instant, ) -> bool
Feed one mouse event to the run and report whether it completes a
double-click. in_editor is the screen’s answer to “did this land in
the editor column” — the run does no hit-testing of its own.
The policy lives here rather than in EditorScreen so it can be tested
against a real event sequence. It could not be, and a release ending
the run went unnoticed: every press is followed by one.
Sourcepub fn end(&mut self)
pub fn end(&mut self)
End the run: the next press starts a new gesture.
Called for everything that is not a press in the editor — a key, a paste, a drag, a scroll, a press on another panel or on the divider.
Two mouse events are deliberately not among them, both because they are noise rather than actions, and ending the run on either would mean no double-click could ever complete:
- The release. Every press is followed by one. SGR reports any
release as button 3, so crossterm surfaces it as
Up(Left)whichever button was let go — the button carries no information and the event is simply the tail of the press before it. - Pointer motion.
EnableMouseCaptureturns on any-event tracking (?1003h), so aMovedarrives for every pixel of travel. Drift is already handled by requiring the same cell.
A scroll, by contrast, must end it: the viewport moved, so the same cell now shows different text, and a second press there would follow a link the user never saw.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ClickRun
impl RefUnwindSafe for ClickRun
impl Send for ClickRun
impl Sync for ClickRun
impl Unpin for ClickRun
impl UnsafeUnpin for ClickRun
impl UnwindSafe for ClickRun
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