Struct keeshond::scene::SceneControl [−][src]
pub struct SceneControl<T: SceneType + 'static> { /* fields omitted */ }
Implementations
pub fn spawn_later(
&mut self,
spawnable_id: T::SpawnableIdType,
game: &mut GameControl,
x: f64,
y: f64
) -> Entity
pub fn spawn_later_with(
&mut self,
spawnable_id: T::SpawnableIdType,
game: &mut GameControl,
x: f64,
y: f64,
args: &DynArgList
) -> Entity
pub fn register_callbacks_later<C: Component + 'static>(
&mut self,
callbacks: ComponentCallbacks
)
Auto Trait Implementations
impl<T> !RefUnwindSafe for SceneControl<T>
impl<T> !Send for SceneControl<T>
impl<T> !Sync for SceneControl<T>
impl<T> Unpin for SceneControl<T> where
T: Unpin,
impl<T> !UnwindSafe for SceneControl<T>
Blanket Implementations
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