Struct keeshond::scene::Entity [−][src]
pub struct Entity { /* fields omitted */ }
Expand description
A handle to a living object in a Scene
Implementations
Creates a new Entity with the given ID and generation value. You don’t normally need to call this directly. Instead, use Scene::add_entity().
Returns this Entity’s identifier, used for indexing operations. ID values may be reused with other Entities, though only one Entity with a given ID may be alive at a time.
Returns this Entity’s generation. This is incremented by one every time an Entity is removed and put back into the pool for reuse. When querying based on Entity, both the id and generation must match. This prevents the use of stale Entity handlers.
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for Entity
impl UnwindSafe for Entity
Blanket Implementations
Mutably borrows from an owned value. Read more
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