Struct keeshond::gameloop::GameInfo [−][src]
pub struct GameInfo {Show 18 fields
pub package_name: &'static str,
pub friendly_name: &'static str,
pub base_width: u32,
pub base_height: u32,
pub default_zoom: u32,
pub texture_filtering: bool,
pub viewport_mode: ViewportMode,
pub fullscreen: bool,
pub target_framerate: f64,
pub frame_interpolation: FrameInterpolationMode,
pub frame_interpolation_cap: Option<f64>,
pub cursor_visible: bool,
pub allow_system_sleep: bool,
pub low_energy_app: bool,
pub backends: String,
pub log_stats: bool,
pub log_packages: Vec<&'static str>,
pub kiosk_mode: bool,
}
Expand description
Properties and metadata for this game
Fields
package_name: &'static str
The name of the Rust package, used for some internal operations
friendly_name: &'static str
Friendly, user-facing name, displayed in the window title
base_width: u32
Base resolution width of the game graphics
base_height: u32
Base resolution height of the game graphics
default_zoom: u32
The default magnification level, defaulting to 1x. Mostly useful with the Pixel viewport mode.
texture_filtering: bool
Whether to use texture filtering. Set to false for pixel art style games.
viewport_mode: ViewportMode
The viewport mode to use, which determines how the game scales to different resolutions.
fullscreen: bool
Whether to default to fullscreen as opposed to windowed mode
target_framerate: f64
The framerate that game logic should run at.
frame_interpolation: FrameInterpolationMode
Unlock display framerate from logic and enable frame interpolation for alternate refresh rates or Variable Refresh Rate displays.
frame_interpolation_cap: Option<f64>
Optional framerate cap for frame interpolation mode, useful for keeping the display framerate below the maximum supported VRR rate.
cursor_visible: bool
Whether to display the mouse cursor when it is over the window.
allow_system_sleep: bool
Whether the computer should automatically go to sleep while the application is running. Useful for editors and other utilities.
low_energy_app: bool
Whether to reduce the framerate when the user is not interacting with the application. Also pauses the application when it is not focused unless there is interaction. Useful for editors and other utilities.
backends: String
A space-delimited list of rendering backends to try, in order of preference. If the first backend cannot be initialized, the second one is attempted, and etc. Recommend keeping this at the default unless you know what you’re doing.
log_stats: bool
Whether to print basic stats (number of entities and components, framerate, basic timing information) to the log. Does nothing on release builds.
log_packages: Vec<&'static str>
A list of additional packages to include in the filter used by the default logger (DogLog).
kiosk_mode: bool
Enable kiosk mode, which forces fullscreen and disables closing the window. Note that the user may still be able to close the program depending on your operating environment’s global shortcuts.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for GameInfo
impl UnwindSafe for GameInfo
Blanket Implementations
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