Module keeshond::gameloop [−][src]
Expand description
Gameloop and [gameloop::GameControl] context, which is used to control the game globally
Structs
Main context. You don’t normally need to create this yourself as the Gameloop has its own instance. It can be useful to create this directly if you need to run automated tests.
Properties and metadata for this game
Holds the main game context and performs event handling and timekeeping automatically. One of the first structs you will instantiate in your program.
(ADVANCED) Provides basic diagnostic timekeeping facilities
Enums
Whether to use frame interpolation, which results in cleaner motion on high refresh rate displays for games that support it
Traits
Functions
(ADVANCED) Displays a message popup in the GUI and prints the message to the console