Module keeshond::gameloop[][src]

Expand description

Gameloop and [gameloop::GameControl] context, which is used to control the game globally

Structs

Main context. You don’t normally need to create this yourself as the Gameloop has its own instance. It can be useful to create this directly if you need to run automated tests.

Properties and metadata for this game

Holds the main game context and performs event handling and timekeeping automatically. One of the first structs you will instantiate in your program.

(ADVANCED) Provides basic diagnostic timekeeping facilities

Enums

Whether to use frame interpolation, which results in cleaner motion on high refresh rate displays for games that support it

Traits

Functions

(ADVANCED) Displays a message popup in the GUI and prints the message to the console