Enum keeshond::renderer::ViewportMode [−][src]
Determines how the game is scaled to fit the window or screen
Variants
The view is scaled up or down to fit the window in a resolution-independent way
The view is rendered at a fixed size and then scaled up or down with minimal filtering. Use for pixel art style games.
The viewport base size is the same as the window size. Enlarging the window means you see more of the scene. Use for editors and similar utilities.
Trait Implementations
impl Clone for ViewportMode
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fn clone(&self) -> ViewportMode
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pub fn clone_from(&mut self, source: &Self)
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impl Copy for ViewportMode
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impl PartialEq<ViewportMode> for ViewportMode
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fn eq(&self, other: &ViewportMode) -> bool
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#[must_use]pub fn ne(&self, other: &Rhs) -> bool
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impl StructuralPartialEq for ViewportMode
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Auto Trait Implementations
impl RefUnwindSafe for ViewportMode
impl Send for ViewportMode
impl Sync for ViewportMode
impl Unpin for ViewportMode
impl UnwindSafe for ViewportMode
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Content for T where
T: Copy,
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T: Copy,
type Owned = T
A type that holds a sized version of the content.
pub fn read<F, E>(size: usize, f: F) -> Result<T, E> where
F: FnOnce(&mut T) -> Result<(), E>,
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F: FnOnce(&mut T) -> Result<(), E>,
pub fn get_elements_size() -> usize
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pub fn to_void_ptr(&self) -> *const ()
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pub fn ref_from_ptr(ptr: *mut (), size: usize) -> Option<*mut T>
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pub fn is_size_suitable(size: usize) -> bool
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impl<T> Downcast for T where
T: Any,
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T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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pub fn as_any(&self) -> &(dyn Any + 'static)
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T where
T: Send + Sync + Any,
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T: Send + Sync + Any,
impl<T> Erased for T
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
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type Output = T
Should always be Self
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,