pub enum ViewportMode {
    Independent,
    Pixel,
    OneToOneDpiScaled,
    OneToOneUnscaled,
}
Expand description

Determines how the game is scaled to fit the window or screen

Variants

Independent

The view is scaled up or down to fit the window in a resolution-independent way

Pixel

The view is rendered at a fixed size and then scaled up or down with minimal filtering. Use for pixel art style games.

OneToOneDpiScaled

The viewport base size is the same as the window size, taking display DPI into account. Enlarging the window means you see more of the scene. Use for editors and similar utilities.

OneToOneUnscaled

The viewport base size is the same as the window size. Enlarging the window means you see more of the scene. You probably want to use OneToOneDpiScaled instead, unless you are doing your own DPI scaling using current_display_scale_factor().

Trait Implementations

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Auto Trait Implementations

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