keeshond 0.18.0

A fast and fun 2D game engine for Rust
Documentation

🐶 KEESHOND Game Engine 🐶

About

Keeshond is a 2D game engine with a focus on simplicity, flexibility, and performance.

Also check out Keeshond Treats for extra goodies that will help you make your games faster!

Getting started

Check out The Keeshond Book: https://cosmicchipsocket.com/keeshond_book

Project goals

  • Runs reasonably well on hardware from 2010
  • Deterministic game logic across systems, important for speedrunners
  • Implements features games need, without adding unneeded complexity
  • First-class Linux support via SDL2

Current features

  • Gameloop with fixed timestep synchronization
  • Custom-built ECS system designed for decoupled game/drawing logic
  • Keyboard and gamepad input system
  • Fast sprite rendering (can draw close to 100k sprites at 60 FPS on a 2010 CPU and capable GPU)
  • Asset loading from the filesystem
  • Audio system via OpenAL
  • Resolution-independent viewport scaling with maintained aspect ratio
  • Optional pixel upscaling with non-integral softening for neo-retro games
  • Optional imgui integration

Supplemental features with keeshond_treats

  • Simple sprite animation system
  • Sprite-based text
  • Tilemaps
  • Object-to-object collision with fast broadphase

Features to come

  • Multiplayer gamepad and mouse input
  • Audio streaming
  • Asset loading from .pk3 files
  • Tilemap collision
  • Scene editor

Running examples

In order to get the examples to load their resources, run them from within the keeshond directory.

cd keeshond
cargo run --example doggymark

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.