pub struct AnimationState {
pub current_anim: String,
pub frame_index: usize,
pub timer: f32,
/* private fields */
}Fields§
§current_anim: String§frame_index: usize§timer: f32Implementations§
Source§impl AnimationState
impl AnimationState
pub fn new(animations: Vec<AnimationDef>, default_anim: &str) -> Self
pub fn update(&mut self, dt: f32)
pub fn current(&self) -> Option<(&AnimationDef, usize)>
pub fn play(&mut self, anim_name: &str)
pub fn is_finished(&self) -> bool
pub fn current_animation_name(&self) -> Option<&str>
pub fn get_progress(&self) -> f32
Auto Trait Implementations§
impl Freeze for AnimationState
impl RefUnwindSafe for AnimationState
impl Send for AnimationState
impl Sync for AnimationState
impl Unpin for AnimationState
impl UnsafeUnpin for AnimationState
impl UnwindSafe for AnimationState
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