pub struct AnimationDef {
pub name: String,
pub start_frame: usize,
pub frame_count: usize,
pub frame_duration: f32,
pub looping: bool,
}Expand description
*! Engine-level, asset-agnostic animation runtime.
*? This module contains the generic animation definition (AnimationDef) and
*? the runtime/state machine (AnimationState) that drive frame timing and
*? animation switching. It is deliberately asset-agnostic so the game crate
*? can keep its AssetKey enum and map frames->textures locally.
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Fields§
§name: String§start_frame: usize§frame_count: usize§frame_duration: f32§looping: boolImplementations§
Trait Implementations§
Source§impl Clone for AnimationDef
impl Clone for AnimationDef
Source§fn clone(&self) -> AnimationDef
fn clone(&self) -> AnimationDef
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for AnimationDef
impl RefUnwindSafe for AnimationDef
impl Send for AnimationDef
impl Sync for AnimationDef
impl Unpin for AnimationDef
impl UnsafeUnpin for AnimationDef
impl UnwindSafe for AnimationDef
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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