pub struct NodeWidgetRenderInput<'a> {
pub id: NodeId,
pub node: &'a Node,
pub descriptor: &'a NodeKindViewDescriptor,
pub state: NodeRendererState,
pub style: NodeRendererStyle,
pub layout: &'a NodeRenderLayout,
pub node_rect: Rect,
pub clip_rect: Rect,
pub zoom: f32,
pub content_level: NodeContentLevel,
}Expand description
egui-specific widget rendering input for rich node internals.
Fields§
§id: NodeId§node: &'a Node§descriptor: &'a NodeKindViewDescriptor§state: NodeRendererState§style: NodeRendererStyle§layout: &'a NodeRenderLayout§node_rect: Rect§clip_rect: RectScreen-space clip rect inherited from the canvas viewport.
Widget renderers should intersect child widget rects with this value before painting.
zoom: f32§content_level: NodeContentLevelImplementations§
Source§impl NodeWidgetRenderInput<'_>
impl NodeWidgetRenderInput<'_>
pub fn region_screen_rect(&self, region: &NodeInteractiveRegion) -> Option<Rect>
pub fn node_local_screen_rect(&self, rect: CanvasRect) -> Option<Rect>
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for NodeWidgetRenderInput<'a>
impl<'a> RefUnwindSafe for NodeWidgetRenderInput<'a>
impl<'a> Send for NodeWidgetRenderInput<'a>
impl<'a> Sync for NodeWidgetRenderInput<'a>
impl<'a> Unpin for NodeWidgetRenderInput<'a>
impl<'a> UnsafeUnpin for NodeWidgetRenderInput<'a>
impl<'a> UnwindSafe for NodeWidgetRenderInput<'a>
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