Skip to main content

CachedFrameData

Struct CachedFrameData 

Source
pub struct CachedFrameData {
Show 15 fields pub gpu_scene: GpuScene, pub transparent_gpu_scene: GpuScene, pub transparent_batches: Vec<TransparentBatch>, pub glyph_draws: Vec<([f32; 2], RasterizedGlyph, ColorLinPremul, i32)>, pub svg_draws: Vec<(PathBuf, [f32; 2], [f32; 2], Option<SvgStyle>, i32, Transform2D, Option<Rect>)>, pub image_draws: Vec<(PathBuf, [f32; 2], [f32; 2], i32, Option<Rect>)>, pub external_texture_draws: Vec<ExtractedExternalTextureDraw>, pub clear: Color, pub direct: bool, pub width: u32, pub height: u32, pub scroll_at_build: (f32, f32), pub generation_at_build: u64, pub viewport_size: (u32, u32), pub hit_index: HitIndex,
}
Expand description

Cached GPU resources from a previous end_frame call, enabling scroll-only frames to skip the expensive IR walk, display list build, and GPU upload. Instead, the cached buffers are re-rendered with a delta scroll offset applied via the viewport uniform.

Fields§

§gpu_scene: GpuScene

The GPU scene (vertex/index buffers for opaque geometry).

§transparent_gpu_scene: GpuScene

The GPU scene for transparent (per-z-batch) geometry.

§transparent_batches: Vec<TransparentBatch>

Per-z-index ranges in the transparent index buffer.

§glyph_draws: Vec<([f32; 2], RasterizedGlyph, ColorLinPremul, i32)>

Pre-rasterized glyph draws.

§svg_draws: Vec<(PathBuf, [f32; 2], [f32; 2], Option<SvgStyle>, i32, Transform2D, Option<Rect>)>

Resolved SVG draws.

§image_draws: Vec<(PathBuf, [f32; 2], [f32; 2], i32, Option<Rect>)>

Resolved image draws.

§external_texture_draws: Vec<ExtractedExternalTextureDraw>

External texture draws (e.g. Canvas3D, opacity group layers).

§clear: Color

Clear color used for this frame.

§direct: bool

Whether the frame was rendered directly (vs intermediate texture).

§width: u32

Frame dimensions.

§height: u32§scroll_at_build: (f32, f32)

Scroll offset at the time the frame was built, for computing the delta.

§generation_at_build: u64

Visual generation at build time.

§viewport_size: (u32, u32)

Viewport size at build time (for invalidation).

§hit_index: HitIndex

The hit index from the built frame (reused during scroll-only frames).

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

Source§

fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
Source§

fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

Source§

fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
Source§

impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

Source§

fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for U
where T: FromCam16Unclamped<WpParam, U>,

Source§

type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
Source§

fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
Source§

impl<T, C> ComponentsFrom<C> for T
where C: IntoComponents<T>,

Source§

fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
Source§

impl<T> Downcast<T> for T

Source§

fn downcast(&self) -> &T

Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> FromAngle<T> for T

Source§

fn from_angle(angle: T) -> T

Performs a conversion from angle.
Source§

impl<T, U> FromStimulus<U> for T
where U: IntoStimulus<T>,

Source§

fn from_stimulus(other: U) -> T

Converts other into Self, while performing the appropriate scaling, rounding and clamping.
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> IntoAngle<U> for T
where U: FromAngle<T>,

Source§

fn into_angle(self) -> U

Performs a conversion into T.
Source§

impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for U
where T: Cam16FromUnclamped<WpParam, U>,

Source§

type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
Source§

fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
Source§

impl<T, U> IntoColor<U> for T
where U: FromColor<T>,

Source§

fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
Source§

impl<T, U> IntoColorUnclamped<U> for T
where U: FromColorUnclamped<T>,

Source§

fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
Source§

impl<T> IntoStimulus<T> for T

Source§

fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
Source§

impl<T, C> TryComponentsInto<C> for T
where C: TryFromComponents<T>,

Source§

type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
Source§

fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T, U> TryIntoColor<U> for T
where U: TryFromColor<T>,

Source§

fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
Source§

impl<C, U> UintsFrom<C> for U
where C: IntoUints<U>,

Source§

fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
Source§

impl<C, U> UintsInto<C> for U
where C: FromUints<U>,

Source§

fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.
Source§

impl<T> Upcast<T> for T

Source§

fn upcast(&self) -> Option<&T>

Source§

impl<T> WasmNotSend for T
where T: Send,

Source§

impl<T> WasmNotSendSync for T

Source§

impl<T> WasmNotSync for T
where T: Sync,