pub struct CachedFrameData {Show 15 fields
pub gpu_scene: GpuScene,
pub transparent_gpu_scene: GpuScene,
pub transparent_batches: Vec<TransparentBatch>,
pub glyph_draws: Vec<([f32; 2], RasterizedGlyph, ColorLinPremul, i32)>,
pub svg_draws: Vec<(PathBuf, [f32; 2], [f32; 2], Option<SvgStyle>, i32, Transform2D, Option<Rect>)>,
pub image_draws: Vec<(PathBuf, [f32; 2], [f32; 2], i32, Option<Rect>)>,
pub external_texture_draws: Vec<ExtractedExternalTextureDraw>,
pub clear: Color,
pub direct: bool,
pub width: u32,
pub height: u32,
pub scroll_at_build: (f32, f32),
pub generation_at_build: u64,
pub viewport_size: (u32, u32),
pub hit_index: HitIndex,
}Expand description
Cached GPU resources from a previous end_frame call, enabling scroll-only
frames to skip the expensive IR walk, display list build, and GPU upload.
Instead, the cached buffers are re-rendered with a delta scroll offset applied
via the viewport uniform.
Fields§
§gpu_scene: GpuSceneThe GPU scene (vertex/index buffers for opaque geometry).
transparent_gpu_scene: GpuSceneThe GPU scene for transparent (per-z-batch) geometry.
transparent_batches: Vec<TransparentBatch>Per-z-index ranges in the transparent index buffer.
glyph_draws: Vec<([f32; 2], RasterizedGlyph, ColorLinPremul, i32)>Pre-rasterized glyph draws.
svg_draws: Vec<(PathBuf, [f32; 2], [f32; 2], Option<SvgStyle>, i32, Transform2D, Option<Rect>)>Resolved SVG draws.
image_draws: Vec<(PathBuf, [f32; 2], [f32; 2], i32, Option<Rect>)>Resolved image draws.
external_texture_draws: Vec<ExtractedExternalTextureDraw>External texture draws (e.g. Canvas3D, opacity group layers).
clear: ColorClear color used for this frame.
direct: boolWhether the frame was rendered directly (vs intermediate texture).
width: u32Frame dimensions.
height: u32§scroll_at_build: (f32, f32)Scroll offset at the time the frame was built, for computing the delta.
generation_at_build: u64Visual generation at build time.
viewport_size: (u32, u32)Viewport size at build time (for invalidation).
hit_index: HitIndexThe hit index from the built frame (reused during scroll-only frames).
Auto Trait Implementations§
impl !Freeze for CachedFrameData
impl !RefUnwindSafe for CachedFrameData
impl Send for CachedFrameData
impl Sync for CachedFrameData
impl Unpin for CachedFrameData
impl UnsafeUnpin for CachedFrameData
impl !UnwindSafe for CachedFrameData
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Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
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