pub struct ImageCache { /* private fields */ }Expand description
Simple raster image cache for PNG/JPEG/GIF/WebP with LRU eviction.
Implementations§
Source§impl ImageCache
impl ImageCache
pub fn new(device: Arc<Device>) -> Self
pub fn set_max_bytes(&mut self, bytes: usize)
Sourcepub fn get(&mut self, path: &Path) -> Option<(Arc<Texture>, u32, u32)>
pub fn get(&mut self, path: &Path) -> Option<(Arc<Texture>, u32, u32)>
Check if an image is in the cache and return it if ready. Returns None if loading or failed, Some if ready.
Sourcepub fn start_load(&mut self, path: &Path)
pub fn start_load(&mut self, path: &Path)
Start loading an image if not already in cache. Marks it as Loading immediately, actual load happens synchronously.
Sourcepub fn get_or_load(
&mut self,
path: &Path,
queue: &Queue,
) -> Option<(Arc<Texture>, u32, u32)>
pub fn get_or_load( &mut self, path: &Path, queue: &Queue, ) -> Option<(Arc<Texture>, u32, u32)>
Load an image from disk and cache it as a GPU texture. Returns a reference to the texture and its dimensions on success.
Sourcepub fn is_loading(&self, path: &Path) -> bool
pub fn is_loading(&self, path: &Path) -> bool
Check if an image is currently loading
Auto Trait Implementations§
impl Freeze for ImageCache
impl !RefUnwindSafe for ImageCache
impl Send for ImageCache
impl Sync for ImageCache
impl Unpin for ImageCache
impl UnsafeUnpin for ImageCache
impl !UnwindSafe for ImageCache
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