pub struct ProgressCounter { /* private fields */ }
Expand description

Resource for tracking overall progress

This resource is automatically created when entering a state that was configured using ProgressPlugin, and removed when exiting it.

Implementations

Get the latest overall progress information

This is the combined total of all systems.

To get correct information, make sure that you call this function only after all your systems that track progress finished.

This does not include “hidden” progress. To get the full “real” total, use progress_complete.

Use this method for progress bars and other things that indicate/report progress information to the user.

Get the latest overall progress information

This is the combined total of all systems.

To get correct information, make sure that you call this function only after all your systems that track progress finished

This includes “hidden” progress. To get only the “visible” progress, use progress.

This is the method to be used for things like state transitions, and other use cases that must account for the “true” actual progress of the registered systems.

Add some amount of progress to the running total for the current frame.

In most cases you do not want to call this function yourself. Let your systems return a Progress and wrap them in [track] instead.

Add some amount of “hidden” progress to the running total for the current frame.

Hidden progress counts towards the true total (like for triggering the state transition) as reported by the progress_complete method, but is not counted by the progress method. The intention is that it should not affect things like progress bars and other user-facing indicators.

In most cases you do not want to call this function yourself. Let your systems return a Progress and wrap them in [track] instead.

Persist progress for the rest of the current state

Persist hidden progress for the rest of the current state

Trait Implementations

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more
Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more
Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more
Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more
Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Returns the argument unchanged.

Creates Self using data from the given World
Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.
Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more