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GpuCall

Enum GpuCall 

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pub enum GpuCall {
Show 35 variants GetSurfaceFormat, GetLimits, CreateBuffer(CreateBuffer), DestroyBuffer { id: GpuId, }, WriteBuffer(WriteBuffer), CreateTexture(CreateTexture), DestroyTexture { id: GpuId, }, WriteTexture(WriteTexture), CreateTextureView(CreateTextureView), CreateShaderModule(CreateShaderModule), CreateBindGroupLayout(CreateBindGroupLayout), CreateBindGroup(CreateBindGroup), CreatePipelineLayout(CreatePipelineLayout), CreateRenderPipeline(CreateRenderPipeline), CreateComputePipeline(CreateComputePipeline), CreateCommandEncoder, Submit { encoder: GpuId, }, BeginRenderPass(BeginRenderPass), EndRenderPass { pass: GpuId, }, SetRenderPipeline { pass: GpuId, pipeline: GpuId, }, SetBindGroup { pass: GpuId, index: u32, bind_group: GpuId, }, SetVertexBuffer(SetVertexBuffer), SetIndexBuffer(SetIndexBuffer), Draw(Draw), DrawIndexed(DrawIndexed), BeginComputePass { encoder: GpuId, }, EndComputePass { pass: GpuId, }, SetComputePipeline { pass: GpuId, pipeline: GpuId, }, Dispatch { pass: GpuId, x: u32, y: u32, z: u32, }, CopyBufferToBuffer(CopyBufferToBuffer), CopyBufferToTexture(CopyBufferToTexture), CopyTextureToBuffer(CopyTextureToBuffer), GetCurrentSurfaceTexture, Present, BeginFrame,
}

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GetSurfaceFormat

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GetLimits

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CreateBuffer(CreateBuffer)

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DestroyBuffer

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WriteBuffer(WriteBuffer)

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CreateTexture(CreateTexture)

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DestroyTexture

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WriteTexture(WriteTexture)

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CreateTextureView(CreateTextureView)

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CreateShaderModule(CreateShaderModule)

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CreateBindGroupLayout(CreateBindGroupLayout)

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CreateBindGroup(CreateBindGroup)

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CreatePipelineLayout(CreatePipelineLayout)

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CreateRenderPipeline(CreateRenderPipeline)

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CreateComputePipeline(CreateComputePipeline)

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CreateCommandEncoder

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Submit

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§encoder: GpuId
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BeginRenderPass(BeginRenderPass)

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EndRenderPass

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§pass: GpuId
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SetRenderPipeline

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§pass: GpuId
§pipeline: GpuId
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SetBindGroup

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§pass: GpuId
§index: u32
§bind_group: GpuId
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SetVertexBuffer(SetVertexBuffer)

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SetIndexBuffer(SetIndexBuffer)

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Draw(Draw)

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DrawIndexed(DrawIndexed)

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BeginComputePass

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§encoder: GpuId
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EndComputePass

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§pass: GpuId
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SetComputePipeline

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§pass: GpuId
§pipeline: GpuId
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Dispatch

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§pass: GpuId
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CopyBufferToBuffer(CopyBufferToBuffer)

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CopyBufferToTexture(CopyBufferToTexture)

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CopyTextureToBuffer(CopyTextureToBuffer)

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GetCurrentSurfaceTexture

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Present

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BeginFrame

Trait Implementations§

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impl Debug for GpuCall

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for GpuCall

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for GpuCall

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,