pub struct CopyTextureToBuffer {
pub encoder: GpuId,
pub src_texture: GpuId,
pub mip_level: u32,
pub origin: [u32; 3],
pub dst_buffer: GpuId,
pub dst_offset: u64,
pub bytes_per_row: u32,
pub rows_per_image: u32,
pub extent: [u32; 3],
}Fields§
§encoder: GpuId§src_texture: GpuId§mip_level: u32§origin: [u32; 3]§dst_buffer: GpuId§dst_offset: u64§bytes_per_row: u32§rows_per_image: u32§extent: [u32; 3]Trait Implementations§
Source§impl Debug for CopyTextureToBuffer
impl Debug for CopyTextureToBuffer
Source§impl<'de> Deserialize<'de> for CopyTextureToBuffer
impl<'de> Deserialize<'de> for CopyTextureToBuffer
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for CopyTextureToBuffer
impl RefUnwindSafe for CopyTextureToBuffer
impl Send for CopyTextureToBuffer
impl Sync for CopyTextureToBuffer
impl Unpin for CopyTextureToBuffer
impl UnwindSafe for CopyTextureToBuffer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more