pub struct FragmentState {
pub module: GpuId,
pub entry_point: String,
pub targets: Vec<ColorTargetState>,
}Fields§
§module: GpuId§entry_point: String§targets: Vec<ColorTargetState>Trait Implementations§
Source§impl Debug for FragmentState
impl Debug for FragmentState
Source§impl<'de> Deserialize<'de> for FragmentState
impl<'de> Deserialize<'de> for FragmentState
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for FragmentState
impl RefUnwindSafe for FragmentState
impl Send for FragmentState
impl Sync for FragmentState
impl Unpin for FragmentState
impl UnwindSafe for FragmentState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more