pub struct OffsetLayer { /* private fields */ }Expand description
Flutter’s concrete OffsetLayer; the bodies are OffsetLayerMixin.
Implementations§
Source§impl OffsetLayer
impl OffsetLayer
Trait Implementations§
Source§impl ContainerLayer for OffsetLayer
impl ContainerLayer for OffsetLayer
Source§const AS_OFFSET: Option<fn() -> &'static OffsetLayerVTable>
const AS_OFFSET: Option<fn() -> &'static OffsetLayerVTable>
The offset table when this type
extends OffsetLayer;
container_layer_accessors!(offset) sets it. Dart’s layer is OffsetLayer.Source§fn container_layer_data(self: Handle<Self>, app: &App) -> &ContainerLayerData
fn container_layer_data(self: Handle<Self>, app: &App) -> &ContainerLayerData
Mixin field access.
Source§fn container_layer_data_mut(
self: Handle<Self>,
app: &mut App,
) -> &mut ContainerLayerData
fn container_layer_data_mut( self: Handle<Self>, app: &mut App, ) -> &mut ContainerLayerData
See
container_layer_data.Source§fn apply_transform(
self: Handle<Self>,
app: &App,
child: Option<AnyLayer>,
transform: &mut Matrix4,
)
fn apply_transform( self: Handle<Self>, app: &App, child: Option<AnyLayer>, transform: &mut Matrix4, )
Applies the transform that would be applied when compositing the given child to the
given matrix. Read more
Source§fn as_container_layer(self: Handle<Self>) -> AnyContainerLayer
fn as_container_layer(self: Handle<Self>) -> AnyContainerLayer
Dart’s implicit upcast of a concrete layer to
ContainerLayer.Source§fn fire_composition_callbacks(
self: Handle<Self>,
app: &mut App,
include_children: bool,
)
fn fire_composition_callbacks( self: Handle<Self>, app: &mut App, include_children: bool, )
ContainerLayer._fireCompositionCallbacks.Source§fn supports_rasterization(self: Handle<Self>, app: &App) -> bool
fn supports_rasterization(self: Handle<Self>, app: &App) -> bool
ContainerLayer.supportsRasterization.Source§fn find_annotations(
self: Handle<Self>,
app: &App,
result: &mut AnnotationSearch,
local_position: Offset,
only_first: bool,
) -> bool
fn find_annotations( self: Handle<Self>, app: &App, result: &mut AnnotationSearch, local_position: Offset, only_first: bool, ) -> bool
ContainerLayer.findAnnotations.Source§fn redepth_children(self: Handle<Self>, app: &mut App)
fn redepth_children(self: Handle<Self>, app: &mut App)
ContainerLayer.redepthChildren.Source§fn add_to_scene(self: Handle<Self>, app: &mut App, builder: &mut SceneBuilder)
fn add_to_scene(self: Handle<Self>, app: &mut App, builder: &mut SceneBuilder)
ContainerLayer.addToScene.Source§impl Layer for OffsetLayer
impl Layer for OffsetLayer
Source§const AS_CONTAINER: Option<fn() -> &'static ContainerLayerVTable>
const AS_CONTAINER: Option<fn() -> &'static ContainerLayerVTable>
The container table when this type
extends ContainerLayer; layer_accessors!(container)
sets it. Dart’s layer is ContainerLayer.Source§fn layer_data(self: Handle<Self>, app: &App) -> &LayerData
fn layer_data(self: Handle<Self>, app: &App) -> &LayerData
Dart’s base-class fields, held under the field
layer ([layer_accessors!]).Source§fn layer_data_mut(self: Handle<Self>, app: &mut App) -> &mut LayerData
fn layer_data_mut(self: Handle<Self>, app: &mut App) -> &mut LayerData
See
layer_data.Source§fn supports_rasterization(self: Handle<Self>, app: &App) -> bool
fn supports_rasterization(self: Handle<Self>, app: &App) -> bool
Whether or not this layer, or any child layers, can be rasterized with
Scene.toImage. Read moreSource§fn dispose(self: Handle<Self>, app: &mut App)
fn dispose(self: Handle<Self>, app: &mut App)
Clears any retained resources that this layer holds. Read more
Source§fn attach(self: Handle<Self>, app: &mut App, owner: HandleId)
fn attach(self: Handle<Self>, app: &mut App, owner: HandleId)
Mark this layer as attached to the given owner. Read more
Source§fn detach(self: Handle<Self>, app: &mut App)
fn detach(self: Handle<Self>, app: &mut App)
Mark this layer as detached from its owner. Read more
Source§fn redepth_children(self: Handle<Self>, app: &mut App)
fn redepth_children(self: Handle<Self>, app: &mut App)
Adjust the depth of this node’s children, if any. Read more
Source§fn find_annotations(
self: Handle<Self>,
app: &App,
result: &mut AnnotationSearch,
local_position: Offset,
only_first: bool,
) -> bool
fn find_annotations( self: Handle<Self>, app: &App, result: &mut AnnotationSearch, local_position: Offset, only_first: bool, ) -> bool
Search this layer and its subtree for annotations of the searched type at the location
described by
local_position. Read moreSource§fn add_to_scene(self: Handle<Self>, app: &mut App, builder: &mut SceneBuilder)
fn add_to_scene(self: Handle<Self>, app: &mut App, builder: &mut SceneBuilder)
Override this method to upload this layer to the engine.
Source§fn fire_composition_callbacks(
self: Handle<Self>,
app: &mut App,
include_children: bool,
)
fn fire_composition_callbacks( self: Handle<Self>, app: &mut App, include_children: bool, )
Dart’s
_fireCompositionCallbacks; ContainerLayer recurses into its children.Source§impl OffsetLayerMixin for OffsetLayer
impl OffsetLayerMixin for OffsetLayer
Source§fn offset_layer_data(self: Handle<Self>, app: &App) -> &OffsetLayerData
fn offset_layer_data(self: Handle<Self>, app: &App) -> &OffsetLayerData
Mixin field access.
Source§fn offset_layer_data_mut(
self: Handle<Self>,
app: &mut App,
) -> &mut OffsetLayerData
fn offset_layer_data_mut( self: Handle<Self>, app: &mut App, ) -> &mut OffsetLayerData
See
offset_layer_data.Source§fn as_offset_layer(self: Handle<Self>) -> AnyOffsetLayer
fn as_offset_layer(self: Handle<Self>) -> AnyOffsetLayer
Dart’s implicit upcast of a concrete layer to
OffsetLayer.Source§fn offset(self: Handle<Self>, app: &App) -> Offset
fn offset(self: Handle<Self>, app: &App) -> Offset
Offset from parent in the parent’s coordinate system.
Source§fn find_annotations(
self: Handle<Self>,
app: &App,
result: &mut AnnotationSearch,
local_position: Offset,
only_first: bool,
) -> bool
fn find_annotations( self: Handle<Self>, app: &App, result: &mut AnnotationSearch, local_position: Offset, only_first: bool, ) -> bool
OffsetLayer.findAnnotations.Source§fn apply_transform(
self: Handle<Self>,
app: &App,
child: Option<AnyLayer>,
transform: &mut Matrix4,
)
fn apply_transform( self: Handle<Self>, app: &App, child: Option<AnyLayer>, transform: &mut Matrix4, )
OffsetLayer.applyTransform.Source§fn add_to_scene(self: Handle<Self>, app: &mut App, builder: &mut SceneBuilder)
fn add_to_scene(self: Handle<Self>, app: &mut App, builder: &mut SceneBuilder)
OffsetLayer.addToScene.Auto Trait Implementations§
impl !RefUnwindSafe for OffsetLayer
impl !Send for OffsetLayer
impl !Sync for OffsetLayer
impl !UnwindSafe for OffsetLayer
impl Freeze for OffsetLayer
impl Unpin for OffsetLayer
impl UnsafeUnpin for OffsetLayer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more