pub struct Simulation {
pub available_techniques: Vec<Technique>,
pub board_size: usize,
pub initial_nesre: usize,
pub initial_pet: usize,
pub initial_gabe: usize,
pub initial_shay: usize,
}
Fields§
§available_techniques: Vec<Technique>
§board_size: usize
§initial_nesre: usize
§initial_pet: usize
§initial_gabe: usize
§initial_shay: usize
Implementations§
Source§impl Simulation
impl Simulation
pub fn find_best_v1(&self) -> Game
👎Deprecated
pub fn find_best_v2(&self) -> Game
pub fn find_best_v2_scilenced(&self) -> Game
Auto Trait Implementations§
impl Freeze for Simulation
impl RefUnwindSafe for Simulation
impl Send for Simulation
impl Sync for Simulation
impl Unpin for Simulation
impl UnwindSafe for Simulation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more