pub enum Technique {
Show 13 variants
ExtractI,
ExtractII,
ExtractIII,
ExtractIV,
FilterI,
FilterII,
FilterIII,
MingleI,
MingleII,
MingleIII,
CrystalI,
CrystalII,
CrystalIII,
}
Variants§
ExtractI
ExtractII
ExtractIII
ExtractIV
FilterI
FilterII
FilterIII
MingleI
MingleII
MingleIII
CrystalI
CrystalII
CrystalIII
Implementations§
Source§impl Technique
impl Technique
Sourcepub fn operate_on_board(&self, data: &mut GameData)
pub fn operate_on_board(&self, data: &mut GameData)
在操作台上的操作
Sourcepub fn operate_in_technique_area(&self, data: &mut GameData)
pub fn operate_in_technique_area(&self, data: &mut GameData)
在工艺区的操作 只有萃雕 I II III 可以在工艺区生效
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Technique
impl RefUnwindSafe for Technique
impl Send for Technique
impl Sync for Technique
impl Unpin for Technique
impl UnwindSafe for Technique
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more