pub struct IconData { /* private fields */ }Expand description
Immutable icon font metadata.
Icon glyphs use the normal text shaping pipeline: this value only carries
the code point and font selection metadata, then Self::text_style
produces the same TextStyle used by ordinary text. There is no second
icon renderer or path model to keep synchronized with text.
Implementations§
Source§impl IconData
impl IconData
pub fn new(code_point: u32) -> Self
pub const fn code_point(&self) -> u32
pub fn glyph(&self) -> Option<char>
pub fn glyph_text(&self) -> Option<String>
pub fn font_family_value(&self) -> Option<&FontFamily>
pub fn font_package_value(&self) -> Option<&str>
pub const fn match_text_direction_value(&self) -> bool
pub fn font_variations(&self) -> &[FontVariation]
pub fn family(self, family: FontFamily) -> Self
pub fn font_family(self, family: impl Into<String>) -> Self
pub fn font_package(self, package: impl Into<String>) -> Self
pub fn match_text_direction(self, match_text_direction: bool) -> Self
pub fn variations<I>(self, variations: I) -> Selfwhere
I: IntoIterator<Item = FontVariation>,
Sourcepub fn text_style(&self, size: f32) -> TextStyle
pub fn text_style(&self, size: f32) -> TextStyle
Builds the ordinary text style used to shape this glyph.
Trait Implementations§
impl StructuralPartialEq for IconData
Auto Trait Implementations§
impl Freeze for IconData
impl RefUnwindSafe for IconData
impl Send for IconData
impl Sync for IconData
impl Unpin for IconData
impl UnsafeUnpin for IconData
impl UnwindSafe for IconData
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Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
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