pub struct TextStyle {Show 30 fields
pub inherit: bool,
pub has_explicit_color: bool,
pub has_explicit_size: bool,
pub has_explicit_weight: bool,
pub has_explicit_style: bool,
pub has_explicit_family: bool,
pub family: FontFamily,
pub fallback_families: Arc<[FontFamily]>,
pub size: f32,
pub weight: FontWeight,
pub style: FontStyle,
pub color: Color,
pub background_color: Option<Color>,
pub line_height: Option<LineHeight>,
pub letter_spacing: f32,
pub word_spacing: Option<f32>,
pub text_baseline: Option<TextBaseline>,
pub leading_distribution: Option<TextLeadingDistribution>,
pub locale: Option<String>,
pub foreground: Option<Color>,
pub background: Option<Color>,
pub shadows: Arc<[TextShadow]>,
pub font_variations: Option<Arc<str>>,
pub font_features: Option<Arc<str>>,
pub decoration: Option<TextDecoration>,
pub decoration_color: Option<Color>,
pub decoration_style: Option<TextDecorationStyle>,
pub decoration_thickness: Option<f32>,
pub debug_label: Option<String>,
pub overflow: Option<TextOverflow>,
}Expand description
An immutable, Flutter-style text style description.
Fields§
§inherit: bool§has_explicit_color: bool§has_explicit_size: bool§has_explicit_weight: bool§has_explicit_style: bool§has_explicit_family: bool§family: FontFamily§fallback_families: Arc<[FontFamily]>§size: f32§weight: FontWeight§style: FontStyle§color: Color§background_color: Option<Color>§line_height: Option<LineHeight>§letter_spacing: f32§word_spacing: Option<f32>§text_baseline: Option<TextBaseline>§leading_distribution: Option<TextLeadingDistribution>§locale: Option<String>§foreground: Option<Color>§background: Option<Color>§shadows: Arc<[TextShadow]>§font_variations: Option<Arc<str>>§font_features: Option<Arc<str>>§decoration: Option<TextDecoration>§decoration_color: Option<Color>§decoration_style: Option<TextDecorationStyle>§decoration_thickness: Option<f32>§debug_label: Option<String>§overflow: Option<TextOverflow>Implementations§
Source§impl TextStyle
impl TextStyle
pub fn new() -> Self
pub fn inherit(self, inherit: bool) -> Self
pub fn font_family(self, family: impl Into<String>) -> Self
pub fn family(self, family: FontFamily) -> Self
pub fn fallback_families<I, S>(self, families: I) -> Self
pub fn fallback_family(self, family: FontFamily) -> Self
pub fn font_size(self, size: f32) -> Self
pub fn size(self, size: f32) -> Self
pub fn font_weight(self, weight: FontWeight) -> Self
pub fn bold(self) -> Self
pub fn font_style(self, style: FontStyle) -> Self
pub fn italic(self) -> Self
pub fn color(self, color: Color) -> Self
pub fn background_color(self, color: Color) -> Self
pub fn line_height(self, line_height: Option<f32>) -> Self
pub fn height(self, height: Option<f32>) -> Self
pub fn line_height_multiplier(self, factor: f32) -> Self
pub fn line_height_absolute(self, pixels: f32) -> Self
pub fn line_height_mode(self, mode: LineHeight) -> Self
pub fn letter_spacing(self, letter_spacing: f32) -> Self
pub fn word_spacing(self, word_spacing: Option<f32>) -> Self
pub fn text_baseline(self, baseline: TextBaseline) -> Self
pub fn leading_distribution(self, distribution: TextLeadingDistribution) -> Self
pub fn locale(self, locale: impl Into<String>) -> Self
pub fn foreground(self, color: Color) -> Self
pub fn background(self, color: Color) -> Self
pub fn shadows<I>(self, shadows: I) -> Selfwhere
I: IntoIterator<Item = TextShadow>,
pub fn shadow(self, shadow: TextShadow) -> Self
pub fn font_variations(self, settings: impl Into<Arc<str>>) -> Self
pub fn font_variation_settings(self, variations: &[FontVariation]) -> Self
pub fn font_features(self, settings: impl Into<Arc<str>>) -> Self
pub fn font_feature_settings(self, features: &[FontFeature]) -> Self
pub fn decoration(self, decoration: TextDecoration) -> Self
pub fn decoration_color(self, color: Color) -> Self
pub fn decoration_style(self, style: TextDecorationStyle) -> Self
pub fn decoration_thickness(self, thickness: f32) -> Self
pub fn debug_label(self, label: impl Into<String>) -> Self
pub fn overflow(self, overflow: TextOverflow) -> Self
pub fn with_font_size(&self, size: f32) -> Self
pub fn with_font_weight(&self, weight: FontWeight) -> Self
pub fn with_color(&self, color: Color) -> Self
pub fn with_letter_spacing(&self, letter_spacing: f32) -> Self
pub fn with_line_height(&self, line_height: Option<f32>) -> Self
pub fn with_decoration(&self, decoration: Option<TextDecoration>) -> Self
pub fn merge(&self, other: &Self) -> Self
pub fn apply( &self, color: Option<Color>, background_color: Option<Color>, font_size_factor: Option<f32>, font_size_delta: Option<f32>, letter_spacing_factor: Option<f32>, letter_spacing_delta: Option<f32>, ) -> Self
pub fn scaled(&self, scaler: TextScaler) -> Self
pub fn change_impact(&self, other: &Self) -> ChangeImpact
pub fn invalidation(&self, other: &Self) -> Invalidation
Trait Implementations§
impl StructuralPartialEq for TextStyle
Auto Trait Implementations§
impl Freeze for TextStyle
impl RefUnwindSafe for TextStyle
impl Send for TextStyle
impl Sync for TextStyle
impl Unpin for TextStyle
impl UnsafeUnpin for TextStyle
impl UnwindSafe for TextStyle
Blanket Implementations§
Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
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fn adapt_into(self) -> D
👎Deprecated since 0.7.7:
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Convert the source color to the destination color using the bradford
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Source§impl<T, C> ArraysFrom<C> for Twhere
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impl<T, C> ArraysFrom<C> for Twhere
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Source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
Cast a collection of colors into a collection of arrays.
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Source§fn components_from(colors: C) -> T
fn components_from(colors: C) -> T
Cast a collection of colors into a collection of color components.
Source§impl<T, C> ComponentsInto<C> for T
impl<T, C> ComponentsInto<C> for T
Source§fn components_into(self) -> C
fn components_into(self) -> C
Cast this collection of color components into a collection of colors. Read more
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Source§impl<T> FromAngle<T> for T
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
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Convert into T, returning ok if the color is inside of its defined
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