pub struct WindowEvent {
pub window_id: WindowId,
pub kind: WindowEventKind,
}Expand description
A native event routed to one normalized Incular window.
Existing PlatformEvent values remain unchanged and are carried by the
Platform variant. This lets a single-window runtime keep using
PlatformEvent while a multi-window runtime associates every input,
metrics update, and close request with a WindowId.
Fields§
§window_id: WindowId§kind: WindowEventKindImplementations§
Source§impl WindowEvent
impl WindowEvent
pub const fn new(window_id: WindowId, kind: WindowEventKind) -> Self
pub fn platform(window_id: WindowId, event: PlatformEvent) -> Self
pub const fn lifecycle(window_id: WindowId, lifecycle: WindowLifecycle) -> Self
pub const fn redraw_requested(window_id: WindowId) -> Self
pub const fn state_changed( window_id: WindowId, state: WindowObservedState, ) -> Self
Sourcepub fn platform_event(&self) -> Option<&PlatformEvent>
pub fn platform_event(&self) -> Option<&PlatformEvent>
Returns the wrapped legacy event when this is a platform event.
Trait Implementations§
Source§impl Clone for WindowEvent
impl Clone for WindowEvent
Source§impl Debug for WindowEvent
impl Debug for WindowEvent
Source§impl PartialEq for WindowEvent
impl PartialEq for WindowEvent
impl StructuralPartialEq for WindowEvent
Auto Trait Implementations§
impl !RefUnwindSafe for WindowEvent
impl !UnwindSafe for WindowEvent
impl Freeze for WindowEvent
impl Send for WindowEvent
impl Sync for WindowEvent
impl Unpin for WindowEvent
impl UnsafeUnpin for WindowEvent
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