[][src]Struct imgui_wgpu::Renderer

pub struct Renderer {
    pub textures: Textures<Texture>,
    // some fields omitted


textures: Textures<Texture>

Textures of the font atlas and all images.


impl Renderer[src]

pub fn new(
    imgui: &mut Context,
    device: &Device,
    queue: &Queue,
    config: RendererConfig<'_, '_>
) -> Self

Create an entirely new imgui wgpu renderer.

pub fn render<'r>(
    &'r mut self,
    draw_data: &DrawData,
    queue: &Queue,
    device: &Device,
    rpass: &mut RenderPass<'r>
) -> RendererResult<()>

Render the current imgui frame.

pub fn reload_font_texture(
    &mut self,
    imgui: &mut Context,
    device: &Device,
    queue: &Queue

Updates the texture on the GPU corresponding to the current imgui font atlas.

This has to be called after loading a font.

Auto Trait Implementations

impl !RefUnwindSafe for Renderer

impl Send for Renderer

impl Sync for Renderer

impl Unpin for Renderer

impl !UnwindSafe for Renderer

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.